godot/platform
Fabio Alessandrelli 92031098bf Move mixrate and latency definition to AudioServer
Each driver used to define the (same) project settings value, but the
setting names are not driver specific. Ovverriding is still possible via
platform tags.

(cherry picked from commit 90c7102b51)
2020-05-18 16:40:33 +02:00
..
android Move mixrate and latency definition to AudioServer 2020-05-18 16:40:33 +02:00
haiku Move mixrate and latency definition to AudioServer 2020-05-18 16:40:33 +02:00
iphone Fix exporting corrupted Xcode pbxproj if project name has spaces 2020-04-14 18:03:10 +02:00
javascript Move mixrate and latency definition to AudioServer 2020-05-18 16:40:33 +02:00
osx Don't force borderless mode when using per-pixel transparency 2020-05-10 21:05:37 +05:30
server Revert "Change LINKFLAGS to FRAMEWORKS which is supported since Scons release 0.96.91" 2020-03-10 09:56:37 +01:00
uwp Adding missing include guards to header files identified by LGTM. 2020-03-25 11:38:54 +01:00
windows Merge pull request #38659 from akien-mga/3.2-cherrypicks 2020-05-11 12:55:46 +02:00
x11 Don't force borderless mode when using per-pixel transparency 2020-05-10 21:05:37 +05:30
SCsub Always use lists for `LIBS` in SCons 2019-08-12 22:31:55 +02:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00