8cab401d08
-=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc. |
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.. | ||
aabb.cpp | ||
aabb.h | ||
bezier_curve.cpp | ||
bezier_curve.h | ||
bsp_tree.cpp | ||
bsp_tree.h | ||
camera_matrix.cpp | ||
camera_matrix.h | ||
face3.cpp | ||
face3.h | ||
geometry.cpp | ||
geometry.h | ||
math_2d.cpp | ||
math_2d.h | ||
math_defs.cpp | ||
math_defs.h | ||
math_funcs.cpp | ||
math_funcs.h | ||
matrix3.cpp | ||
matrix3.h | ||
octree.h | ||
plane.cpp | ||
plane.h | ||
quat.cpp | ||
quat.h | ||
quick_hull.cpp | ||
quick_hull.h | ||
SCsub | ||
transform.cpp | ||
transform.h | ||
triangle_mesh.cpp | ||
triangle_mesh.h | ||
triangulate.cpp | ||
triangulate.h | ||
vector3.cpp | ||
vector3.h |