godot/scene/3d/spatial_stream_player.cpp

191 lines
5.4 KiB
C++

/*************************************************************************/
/* spatial_stream_player.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "spatial_stream_player.h"
void SpatialStreamPlayer::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_ENTER_WORLD: {
// set_idle_process(false); //don't annoy
} break;
case NOTIFICATION_PROCESS: {
// if (!stream.is_null())
// stream->update();
} break;
case NOTIFICATION_EXIT_WORLD: {
stop(); //wathever it may be doing, stop
} break;
}
}
void SpatialStreamPlayer::set_stream(const Ref<AudioStream> &p_stream) {
stop();
stream=p_stream;
if (!stream.is_null()) {
stream->set_loop(loops);
}
}
Ref<AudioStream> SpatialStreamPlayer::get_stream() const {
return stream;
}
void SpatialStreamPlayer::play() {
if (!is_inside_scene())
return;
if (stream.is_null())
return;
if (stream->is_playing())
stop();
stream->play();
SpatialSoundServer::get_singleton()->source_set_audio_stream(get_source_rid(),stream->get_audio_stream());
//if (stream->get_update_mode()!=AudioStream::UPDATE_NONE)
// set_idle_process(true);
}
void SpatialStreamPlayer::stop() {
if (!is_inside_scene())
return;
if (stream.is_null())
return;
SpatialSoundServer::get_singleton()->source_set_audio_stream(get_source_rid(),NULL);
stream->stop();
//set_idle_process(false);
}
bool SpatialStreamPlayer::is_playing() const {
if (stream.is_null())
return false;
return stream->is_playing();
}
void SpatialStreamPlayer::set_loop(bool p_enable) {
loops=p_enable;
if (stream.is_null())
return;
stream->set_loop(loops);
}
bool SpatialStreamPlayer::has_loop() const {
return loops;
}
String SpatialStreamPlayer::get_stream_name() const {
if (stream.is_null())
return "<No Stream>";
return stream->get_name();
}
int SpatialStreamPlayer::get_loop_count() const {
if (stream.is_null())
return 0;
return stream->get_loop_count();
}
float SpatialStreamPlayer::get_pos() const {
if (stream.is_null())
return 0;
return stream->get_pos();
}
void SpatialStreamPlayer::seek_pos(float p_time) {
if (stream.is_null())
return;
return stream->seek_pos(p_time);
}
void SpatialStreamPlayer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_stream","stream:Stream"),&SpatialStreamPlayer::set_stream);
ObjectTypeDB::bind_method(_MD("get_stream:Stream"),&SpatialStreamPlayer::get_stream);
ObjectTypeDB::bind_method(_MD("play"),&SpatialStreamPlayer::play);
ObjectTypeDB::bind_method(_MD("stop"),&SpatialStreamPlayer::stop);
ObjectTypeDB::bind_method(_MD("is_playing"),&SpatialStreamPlayer::is_playing);
ObjectTypeDB::bind_method(_MD("set_loop","enabled"),&SpatialStreamPlayer::set_loop);
ObjectTypeDB::bind_method(_MD("has_loop"),&SpatialStreamPlayer::has_loop);
ObjectTypeDB::bind_method(_MD("get_stream_name"),&SpatialStreamPlayer::get_stream_name);
ObjectTypeDB::bind_method(_MD("get_loop_count"),&SpatialStreamPlayer::get_loop_count);
ObjectTypeDB::bind_method(_MD("get_pos"),&SpatialStreamPlayer::get_pos);
ObjectTypeDB::bind_method(_MD("seek_pos","time"),&SpatialStreamPlayer::seek_pos);
ADD_PROPERTY( PropertyInfo(Variant::OBJECT, "stream/stream", PROPERTY_HINT_RESOURCE_TYPE,"AudioStream"), _SCS("set_stream"),_SCS("get_stream") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL, "stream/loop"), _SCS("set_loop"),_SCS("has_loop") );
}
SpatialStreamPlayer::SpatialStreamPlayer() {
loops=false;
}
SpatialStreamPlayer::~SpatialStreamPlayer() {
}