67 lines
3.7 KiB
C++
67 lines
3.7 KiB
C++
/*************************************************************************/
|
|
/* networked_multiplayer_peer.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "networked_multiplayer_peer.h"
|
|
|
|
void NetworkedMultiplayerPeer::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("set_transfer_mode", "mode"), &NetworkedMultiplayerPeer::set_transfer_mode);
|
|
ClassDB::bind_method(D_METHOD("set_target_peer", "id"), &NetworkedMultiplayerPeer::set_target_peer);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_packet_peer"), &NetworkedMultiplayerPeer::get_packet_peer);
|
|
|
|
ClassDB::bind_method(D_METHOD("poll"), &NetworkedMultiplayerPeer::poll);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_connection_status"), &NetworkedMultiplayerPeer::get_connection_status);
|
|
ClassDB::bind_method(D_METHOD("get_unique_id"), &NetworkedMultiplayerPeer::get_unique_id);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_refuse_new_connections", "enable"), &NetworkedMultiplayerPeer::set_refuse_new_connections);
|
|
ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &NetworkedMultiplayerPeer::is_refusing_new_connections);
|
|
|
|
BIND_CONSTANT(TRANSFER_MODE_UNRELIABLE);
|
|
BIND_CONSTANT(TRANSFER_MODE_UNRELIABLE_ORDERED);
|
|
BIND_CONSTANT(TRANSFER_MODE_RELIABLE);
|
|
|
|
BIND_CONSTANT(CONNECTION_DISCONNECTED);
|
|
BIND_CONSTANT(CONNECTION_CONNECTING);
|
|
BIND_CONSTANT(CONNECTION_CONNECTED);
|
|
|
|
BIND_CONSTANT(TARGET_PEER_BROADCAST);
|
|
BIND_CONSTANT(TARGET_PEER_SERVER);
|
|
|
|
ADD_SIGNAL(MethodInfo("peer_connected", PropertyInfo(Variant::INT, "id")));
|
|
ADD_SIGNAL(MethodInfo("peer_disconnected", PropertyInfo(Variant::INT, "id")));
|
|
ADD_SIGNAL(MethodInfo("server_disconnected"));
|
|
ADD_SIGNAL(MethodInfo("connection_succeeded"));
|
|
ADD_SIGNAL(MethodInfo("connection_failed"));
|
|
}
|
|
|
|
NetworkedMultiplayerPeer::NetworkedMultiplayerPeer() {
|
|
}
|