godot/scene/3d
Maganty Rushyendra 76a43c93cd Fix repeated updates of PathFollow3D Transform
Add optional parameter to specify whether applying rotation to the
PathFollow3D's Transform is necessary, preventing erroneous updates.

(cherry picked from commit be3a1769fe)
2020-07-10 10:59:24 +02:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
area.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
area.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
arvr_nodes.cpp Merge pull request #35406 from lawnjelly/ortho-shadow 2020-01-22 22:02:09 +01:00
arvr_nodes.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_stream_player_3d.cpp Fix bug with AudioStreamPlayer3D audio position 2020-05-07 13:37:06 +02:00
audio_stream_player_3d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
baked_lightmap.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
baked_lightmap.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
bone_attachment.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
bone_attachment.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
camera.cpp Call Spatial::get_global_transform and Vector3::dot only once within Camera::is_position_behind to avoid redundant work. 2020-06-29 10:48:45 +02:00
camera.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_object.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_object.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_polygon.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_polygon.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_shape.cpp Add a new configuration warning to CollisionShape 2020-03-06 23:51:26 +01:00
collision_shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
cpu_particles.cpp Fix custom w component being uninitialized on CPU particles. 2020-05-04 16:10:22 +02:00
cpu_particles.h Validate input in (CPU)Particles set_emission_shape() 2020-01-16 11:08:51 +01:00
gi_probe.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gi_probe.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
immediate_geometry.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
immediate_geometry.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
interpolated_camera.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
interpolated_camera.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
light.cpp Add performance hints to the DirectionalLight shadow mode property hint 2020-06-04 12:16:39 +02:00
light.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
listener.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
listener.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mesh_instance.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mesh_instance.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
multimesh_instance.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
multimesh_instance.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
navigation.cpp Fix C4724: potential mod by 0 warnings. 2020-05-21 11:28:01 +01:00
navigation.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
navigation_mesh.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
navigation_mesh.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
particles.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
particles.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
path.cpp Fix repeated updates of PathFollow3D Transform 2020-07-10 10:59:24 +02:00
path.h Fix repeated updates of PathFollow3D Transform 2020-07-10 10:59:24 +02:00
physics_body.cpp Normalise p_up_direction vector in move_and_slide() and 2020-06-16 10:11:54 +01:00
physics_body.h Added function to expose floor normal, useful to correctly calculate player velocity. 2020-01-10 14:58:19 +01:00
physics_joint.cpp Added missing spring enums for generic_6dof_joint 2020-05-04 16:10:22 +02:00
physics_joint.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
position_3d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
position_3d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
proximity_group.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
proximity_group.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
ray_cast.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
ray_cast.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
reflection_probe.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
reflection_probe.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
remote_transform.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
remote_transform.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
skeleton.cpp Fixed IK rotation issue 2020-04-16 11:42:07 +02:00
skeleton.h Fixed IK rotation issue 2020-04-16 11:42:07 +02:00
soft_body.cpp Make softbody completelly stiff to attachment point 2020-05-01 10:56:57 +02:00
soft_body.h Make softbody completelly stiff to attachment point 2020-05-01 10:56:57 +02:00
spatial.cpp Fixes crash in Spatial::notification 2020-01-25 13:16:51 +08:00
spatial.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
spatial_velocity_tracker.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
spatial_velocity_tracker.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
spring_arm.cpp Activate Physics Process in SpringArm3D. 2020-04-20 11:51:30 +02:00
spring_arm.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
sprite_3d.cpp Use mesh instead of immediate for drawing Sprite3D 2020-07-03 12:19:26 -06:00
sprite_3d.h Use mesh instead of immediate for drawing Sprite3D 2020-07-03 12:19:26 -06:00
vehicle_body.cpp Fixed random force on vehicle wheel 2020-02-15 20:30:17 +05:30
vehicle_body.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visibility_notifier.cpp Fix visibility enabler flag toggling 2020-03-25 11:38:53 +01:00
visibility_notifier.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_instance.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_instance.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
voxel_light_baker.cpp Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00
voxel_light_baker.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
world_environment.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
world_environment.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00