godot/drivers/gles3/storage
2023-11-11 15:13:23 +01:00
..
config.cpp Parse OpenGL and Vulkan strings as UTF-8. 2023-10-30 17:24:31 +02:00
config.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
light_storage.cpp Fix compatibility shadow size not being initialised 2023-10-11 22:02:38 +11:00
light_storage.h Implement 3D shadows in the GL Compatibility renderer 2023-09-28 09:39:26 +02:00
material_storage.cpp GLES3: Ensure all ShaderData is properly initialized in set_code 2023-11-11 15:13:23 +01:00
material_storage.h GLES3: Ensure all ShaderData is properly initialized in set_code 2023-11-11 15:13:23 +01:00
mesh_storage.cpp Add padding to normal attribute in Compatibility renderer to match the RD renderers 2023-10-24 22:32:34 +02:00
mesh_storage.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
particles_storage.cpp Fix GPUParticles3D on the Meta Quest 2 with OpenGL renderer 2023-10-21 16:49:24 -05:00
particles_storage.h OpenGL: Fix uninitialized memory usage for GPUPartciles interp_to_end 2023-10-30 15:08:24 +01:00
render_scene_buffers_gles3.cpp Fix transparent viewport backgrounds with custom clear color 2023-07-30 06:19:47 -05:00
render_scene_buffers_gles3.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
texture_storage.cpp Merge pull request #82430 from RandomShaper/fix_gles3_tex_free 2023-10-26 15:58:55 +02:00
texture_storage.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
utilities.cpp Parse OpenGL and Vulkan strings as UTF-8. 2023-10-30 17:24:31 +02:00
utilities.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00