godot/modules/gdnative/nativescript
Juan Linietsky 5d4dc2d45c Add ability to bind typed arrays to script API
Note: Only replaced 2 instances to test, Node.get_children and TileMap.get_used_cells
Note: Will do a mass replace on later PRs of whathever I can find, but probably need
a tool to grep through doc.
Warning: Mono will break, needs to be fixed (and so do TypeScript and NativeScript, need to ask respective maintainers)
2020-04-21 10:15:40 +02:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
api_generator.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
api_generator.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godot_nativescript.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
nativescript.cpp Add ability to bind typed arrays to script API 2020-04-21 10:15:40 +02:00
nativescript.h Add ability to bind typed arrays to script API 2020-04-21 10:15:40 +02:00
register_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.h Adding missing include guards to header files identified by LGTM. 2020-03-23 04:52:36 -04:00