godot/scene
Sergey Lapin 661885dbd8 MeshDataTool memory corruption fix
Fix for incorrect types used in MeshDataTool for bones and weights.

If your mesh contains these memory accesses get OOB and might crash
the application

Closes #21713

(cherry picked from commit e50d56b4c6)
2019-07-03 14:26:51 +02:00
..
2d Fix operator precedence in PhysicsBody2D::set_weight 2019-07-03 14:05:52 +02:00
3d Fix property hint for ReflectionProbe extents 2019-07-03 12:33:25 +02:00
animation Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
audio Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
gui Fixed !is_inside_tree() errors in file dialog 2019-07-03 13:57:37 +02:00
main Add missing NULL checks for add_child_below_node 2019-07-03 12:33:25 +02:00
resources MeshDataTool memory corruption fix 2019-07-03 14:26:51 +02:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
register_scene_types.cpp Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
register_scene_types.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
scene_string_names.cpp Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
scene_string_names.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00