d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
108 lines
4.9 KiB
C++
108 lines
4.9 KiB
C++
/**************************************************************************/
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/* net_socket_posix.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef NET_SOCKET_POSIX_H
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#define NET_SOCKET_POSIX_H
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#include "core/io/net_socket.h"
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#if defined(WINDOWS_ENABLED)
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#define SOCKET_TYPE SOCKET
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#else
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#include <sys/socket.h>
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#define SOCKET_TYPE int
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#endif
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class NetSocketPosix : public NetSocket {
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private:
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SOCKET_TYPE _sock; // NOLINT - the default value is defined in the .cpp
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IP::Type _ip_type = IP::TYPE_NONE;
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bool _is_stream = false;
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enum NetError {
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ERR_NET_WOULD_BLOCK,
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ERR_NET_IS_CONNECTED,
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ERR_NET_IN_PROGRESS,
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ERR_NET_ADDRESS_INVALID_OR_UNAVAILABLE,
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ERR_NET_UNAUTHORIZED,
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ERR_NET_OTHER,
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};
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NetError _get_socket_error() const;
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void _set_socket(SOCKET_TYPE p_sock, IP::Type p_ip_type, bool p_is_stream);
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_FORCE_INLINE_ Error _change_multicast_group(IPAddress p_ip, String p_if_name, bool p_add);
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_FORCE_INLINE_ void _set_close_exec_enabled(bool p_enabled);
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protected:
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static NetSocket *_create_func();
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bool _can_use_ip(const IPAddress &p_ip, const bool p_for_bind) const;
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public:
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static void make_default();
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static void cleanup();
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static void _set_ip_port(struct sockaddr_storage *p_addr, IPAddress *r_ip, uint16_t *r_port);
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static size_t _set_addr_storage(struct sockaddr_storage *p_addr, const IPAddress &p_ip, uint16_t p_port, IP::Type p_ip_type);
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virtual Error open(Type p_sock_type, IP::Type &ip_type);
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virtual void close();
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virtual Error bind(IPAddress p_addr, uint16_t p_port);
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virtual Error listen(int p_max_pending);
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virtual Error connect_to_host(IPAddress p_host, uint16_t p_port);
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virtual Error poll(PollType p_type, int timeout) const;
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virtual Error recv(uint8_t *p_buffer, int p_len, int &r_read);
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virtual Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IPAddress &r_ip, uint16_t &r_port, bool p_peek = false);
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virtual Error send(const uint8_t *p_buffer, int p_len, int &r_sent);
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virtual Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IPAddress p_ip, uint16_t p_port);
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virtual Ref<NetSocket> accept(IPAddress &r_ip, uint16_t &r_port);
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virtual bool is_open() const;
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virtual int get_available_bytes() const;
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virtual Error get_socket_address(IPAddress *r_ip, uint16_t *r_port) const;
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virtual Error set_broadcasting_enabled(bool p_enabled);
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virtual void set_blocking_enabled(bool p_enabled);
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virtual void set_ipv6_only_enabled(bool p_enabled);
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virtual void set_tcp_no_delay_enabled(bool p_enabled);
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virtual void set_reuse_address_enabled(bool p_enabled);
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virtual void set_reuse_port_enabled(bool p_enabled);
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virtual Error join_multicast_group(const IPAddress &p_multi_address, String p_if_name);
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virtual Error leave_multicast_group(const IPAddress &p_multi_address, String p_if_name);
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NetSocketPosix();
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~NetSocketPosix();
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};
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#endif // NET_SOCKET_POSIX_H
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