d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
92 lines
3.8 KiB
C++
92 lines
3.8 KiB
C++
/**************************************************************************/
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/* dir_access_windows.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef DIR_ACCESS_WINDOWS_H
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#define DIR_ACCESS_WINDOWS_H
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#ifdef WINDOWS_ENABLED
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#include "core/io/dir_access.h"
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struct DirAccessWindowsPrivate;
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class DirAccessWindows : public DirAccess {
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enum {
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MAX_DRIVES = 26
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};
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DirAccessWindowsPrivate *p = nullptr;
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/* Windows stuff */
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char drives[MAX_DRIVES] = { 0 }; // a-z:
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int drive_count = 0;
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String current_dir;
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bool _cisdir = false;
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bool _cishidden = false;
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public:
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virtual Error list_dir_begin() override; ///< This starts dir listing
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virtual String get_next() override;
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virtual bool current_is_dir() const override;
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virtual bool current_is_hidden() const override;
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virtual void list_dir_end() override; ///<
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virtual int get_drive_count() override;
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virtual String get_drive(int p_drive) override;
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virtual Error change_dir(String p_dir) override; ///< can be relative or absolute, return false on success
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virtual String get_current_dir(bool p_include_drive = true) const override; ///< return current dir location
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virtual bool file_exists(String p_file) override;
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virtual bool dir_exists(String p_dir) override;
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virtual Error make_dir(String p_dir) override;
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virtual Error rename(String p_path, String p_new_path) override;
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virtual Error remove(String p_path) override;
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virtual bool is_link(String p_file) override { return false; };
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virtual String read_link(String p_file) override { return p_file; };
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virtual Error create_link(String p_source, String p_target) override { return FAILED; };
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uint64_t get_space_left() override;
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virtual String get_filesystem_type() const override;
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DirAccessWindows();
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~DirAccessWindows();
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};
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#endif // WINDOWS_ENABLED
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#endif // DIR_ACCESS_WINDOWS_H
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