godot/scene
Silc Lizard (Tokage) Renew 8d30ccd067 Add missing "Quad" capture TransitionType enum hint 2024-09-15 06:42:04 +09:00
..
2d Merge pull request #96292 from AThousandShips/null_check_ref_fix 2024-09-03 16:13:55 +02:00
3d Merge pull request #96292 from AThousandShips/null_check_ref_fix 2024-09-03 16:13:55 +02:00
animation Add missing "Quad" capture TransitionType enum hint 2024-09-15 06:42:04 +09:00
audio Expose `AudioStreamPlayer{2D,3D}::set_playing` and remove `AudioStreamPlayer::{2D,3D}::_is_active` 2024-08-30 17:16:46 +02:00
debugger Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
gui Merge pull request #95902 from kitbdev/remove-forced-mouse-focus 2024-09-03 17:38:17 +02:00
main Merge pull request #95902 from kitbdev/remove-forced-mouse-focus 2024-09-03 17:38:17 +02:00
resources Merge pull request #70096 from rune-scape/stringname-dict 2024-09-03 17:38:06 +02:00
theme Merge pull request #94995 from Repiteo/scons/raw-cstrings 2024-08-28 00:12:47 +02:00
SCsub
property_list_helper.cpp Always store ID of PopupMenu items 2024-08-20 15:33:21 +02:00
property_list_helper.h Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_utils.cpp Fix storing of Node Array properties 2024-06-21 15:49:48 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Treat `MenuBar` and `MenuButton` as advanced UI 2024-08-28 14:26:54 +02:00
register_scene_types.h
scene_string_names.cpp [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00
scene_string_names.h [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00