godot/modules/visual_script
K. S. Ernest (iFire) Lee 9ddebc0c22 Add a const call mode to Object, Variant and Script.
For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script).

This mode ensures only const functions can be called, making it safe to use from the editor.

Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-27 13:33:06 -07:00
..
doc_classes Rename theme properties to include underscores 2022-04-23 11:16:18 -05:00
editor Fix visual editor settings change propagation 2022-06-07 19:17:47 +02:00
icons
config.py
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
SCsub
visual_script_builtin_funcs.cpp Remove RES and REF typedefs in favor of spelled out Ref<> 2022-05-03 01:43:50 +02:00
visual_script_builtin_funcs.h
visual_script_expression.cpp Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
visual_script_expression.h
visual_script_flow_control.cpp Remake resource thread safety and API 2022-06-22 13:46:46 +02:00
visual_script_flow_control.h
visual_script_func_nodes.cpp Remake resource thread safety and API 2022-06-22 13:46:46 +02:00
visual_script_func_nodes.h
visual_script_nodes.cpp i18n: Misc fixes translation strings 2022-06-08 12:57:54 +02:00
visual_script_nodes.h
visual_script_yield_nodes.cpp Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
visual_script_yield_nodes.h
visual_script.cpp Add a const call mode to Object, Variant and Script. 2022-06-27 13:33:06 -07:00
visual_script.h Improve stack overflow error message in GDScript and VisualScript 2022-06-15 16:20:01 +02:00