godot/editor/debugger/editor_file_server.h

62 lines
2.9 KiB
C++

/**************************************************************************/
/* editor_file_server.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EDITOR_FILE_SERVER_H
#define EDITOR_FILE_SERVER_H
#include "core/io/packet_peer.h"
#include "core/io/tcp_server.h"
#include "core/object/class_db.h"
#include "core/os/thread.h"
#include "editor/editor_file_system.h"
class EditorFileServer : public Object {
GDCLASS(EditorFileServer, Object);
Ref<TCPServer> server;
String password;
int port = 0;
bool active = false;
void _scan_files_changed(EditorFileSystemDirectory *efd, const Vector<String> &p_tags, HashMap<String, uint64_t> &files_to_send, HashMap<String, uint64_t> &cached_files);
public:
void poll();
void start();
void stop();
bool is_active() const;
EditorFileServer();
~EditorFileServer();
};
#endif // EDITOR_FILE_SERVER_H