godot/core/os
2016-07-05 14:08:02 +02:00
..
copymem.cpp
copymem.h
dir_access.cpp Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872 2016-06-18 11:13:03 -03:00
dir_access.h Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872 2016-06-18 11:13:03 -03:00
file_access.cpp Add sha256 to String and File/FileAccess. 2016-06-17 10:55:16 +03:00
file_access.h Add sha256 to String and File/FileAccess. 2016-06-17 10:55:16 +03:00
input_event.cpp Properly deliver localized coordinates when passing gui events through parents, closes #4215 2016-06-27 10:00:36 -03:00
input_event.h Properly deliver localized coordinates when passing gui events through parents, closes #4215 2016-06-27 10:00:36 -03:00
input.cpp Input: add get_connected_joysticks() method. 2016-07-05 14:08:02 +02:00
input.h Input: add get_connected_joysticks() method. 2016-07-05 14:08:02 +02:00
keyboard.cpp
keyboard.h
main_loop.cpp
main_loop.h
memory_pool_dynamic_prealloc.cpp
memory_pool_dynamic_prealloc.h
memory_pool_dynamic_static.cpp
memory_pool_dynamic_static.h
memory_pool_dynamic.cpp
memory_pool_dynamic.h
memory_pool_static.cpp
memory_pool_static.h
memory.cpp
memory.h
mutex.cpp
mutex.h
os.cpp vsync support 2016-06-05 19:14:33 -03:00
os.h vsync support 2016-06-05 19:14:33 -03:00
SCsub
semaphore.cpp
semaphore.h
shell.cpp
shell.h
thread_dummy.cpp
thread_dummy.h
thread_safe.cpp
thread_safe.h
thread.cpp
thread.h Added function to notify ScriptLanguage when a thread is created/freed, allows scripts to allocate a stack there via TLS 2016-06-25 10:41:23 -03:00