godot/scene
Rémi Verschelde 7aacb098f0
Add forward compat parsing of PackedVector4Array
This new Variant type is being added in 4.3, and breaks compatibility with
earlier releases. By adding minimal parsing support (converting to plain Array)
we can at least open the scenes, and minimize the data loss when going back and
forth between minor versions.
2024-05-03 00:20:12 +02:00
..
2d [TileMap] Fix forcing cleanup on exiting tree/canvas 2024-03-28 13:26:55 +01:00
3d Fix move_and_slide wall slide acceleration (3D) 2024-04-25 13:18:10 +02:00
animation Move the line of infinity loop checking in AnimationStateMachine 2024-04-08 15:48:30 +02:00
audio [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
debugger Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
gui Correct FileDialog Theme overrides 2024-04-08 15:48:29 +02:00
main Prohibit execution of delayed input events by different means 2024-04-29 10:23:25 +02:00
resources Add forward compat parsing of PackedVector4Array 2024-05-03 00:20:12 +02:00
theme Merge pull request #82653 from MewPurPur/simplify-region-folding-icon 2023-10-04 15:35:57 +02:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_utils.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Fix running tests in template builds 2024-02-27 16:03:18 +01:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00