746dddc067
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
146 lines
5.4 KiB
C++
146 lines
5.4 KiB
C++
/*************************************************************************/
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/* syntax_highlighter.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SYNTAX_HIGHLIGHTER_H
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#define SYNTAX_HIGHLIGHTER_H
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#include "core/io/resource.h"
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#include "core/object/gdvirtual.gen.inc"
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#include "core/object/script_language.h"
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class TextEdit;
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class SyntaxHighlighter : public Resource {
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GDCLASS(SyntaxHighlighter, Resource)
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private:
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RBMap<int, Dictionary> highlighting_cache;
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void _lines_edited_from(int p_from_line, int p_to_line);
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protected:
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ObjectID text_edit_instance_id; // For validity check
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TextEdit *text_edit = nullptr;
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static void _bind_methods();
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GDVIRTUAL1RC(Dictionary, _get_line_syntax_highlighting, int)
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GDVIRTUAL0(_clear_highlighting_cache)
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GDVIRTUAL0(_update_cache)
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public:
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Dictionary get_line_syntax_highlighting(int p_line);
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virtual Dictionary _get_line_syntax_highlighting_impl(int p_line) { return Dictionary(); }
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void clear_highlighting_cache();
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virtual void _clear_highlighting_cache() {}
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void update_cache();
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virtual void _update_cache() {}
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void set_text_edit(TextEdit *p_text_edit);
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TextEdit *get_text_edit();
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SyntaxHighlighter() {}
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virtual ~SyntaxHighlighter() {}
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};
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///////////////////////////////////////////////////////////////////////////////
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class CodeHighlighter : public SyntaxHighlighter {
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GDCLASS(CodeHighlighter, SyntaxHighlighter)
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private:
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struct ColorRegion {
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Color color;
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String start_key;
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String end_key;
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bool line_only = false;
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};
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Vector<ColorRegion> color_regions;
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HashMap<int, int> color_region_cache;
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Dictionary keywords;
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Dictionary member_keywords;
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Color font_color;
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Color member_color;
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Color function_color;
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Color symbol_color;
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Color number_color;
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protected:
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static void _bind_methods();
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public:
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virtual Dictionary _get_line_syntax_highlighting_impl(int p_line) override;
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virtual void _clear_highlighting_cache() override;
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virtual void _update_cache() override;
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void add_keyword_color(const String &p_keyword, const Color &p_color);
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void remove_keyword_color(const String &p_keyword);
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bool has_keyword_color(const String &p_keyword) const;
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Color get_keyword_color(const String &p_keyword) const;
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void set_keyword_colors(const Dictionary p_keywords);
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void clear_keyword_colors();
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Dictionary get_keyword_colors() const;
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void add_member_keyword_color(const String &p_member_keyword, const Color &p_color);
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void remove_member_keyword_color(const String &p_member_keyword);
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bool has_member_keyword_color(const String &p_member_keyword) const;
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Color get_member_keyword_color(const String &p_member_keyword) const;
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void set_member_keyword_colors(const Dictionary &p_color_regions);
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void clear_member_keyword_colors();
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Dictionary get_member_keyword_colors() const;
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void add_color_region(const String &p_start_key, const String &p_end_key, const Color &p_color, bool p_line_only = false);
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void remove_color_region(const String &p_start_key);
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bool has_color_region(const String &p_start_key) const;
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void set_color_regions(const Dictionary &p_member_keyword);
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void clear_color_regions();
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Dictionary get_color_regions() const;
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void set_number_color(Color p_color);
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Color get_number_color() const;
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void set_symbol_color(Color p_color);
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Color get_symbol_color() const;
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void set_function_color(Color p_color);
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Color get_function_color() const;
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void set_member_variable_color(Color p_color);
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Color get_member_variable_color() const;
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};
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#endif
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