godot/scene
Hugo Locurcio 8dae2f9f00
Add a comment at the top of generated shaders
This comment is useful to determine the origin of ShaderMaterials
converted from built-in material types (such as CanvasItemMaterial
or SpatialMaterial).

The Godot version is also included in case the shader needs to be
regenerated with a newer engine version.
2021-08-16 18:46:55 +02:00
..
2d Add a comment at the top of generated shaders 2021-08-16 18:46:55 +02:00
3d Merge pull request #51556 from fabriceci/fix-move-and-slide-regression-multiple-collision-3x 2021-08-12 20:37:48 +02:00
animation Delete the node in AnimationTreePlayer.remove_node 2021-08-03 00:12:04 +08:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
gui Merge pull request #51252 from kleonc/tab_container-fix-disconnecting-errors-3x 2021-08-16 10:35:45 +02:00
main Merge pull request #47416 from Calinou/add-contrast-adaptive-sharpening-3.x 2021-08-10 10:08:24 +02:00
resources Add a comment at the top of generated shaders 2021-08-16 18:46:55 +02:00
register_scene_types.cpp Merge pull request #51040 from nekomatata/layer-grid-32-3.x 2021-08-02 21:14:43 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
scene_string_names.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00