129 lines
5.5 KiB
XML
129 lines
5.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="EditorTranslationParserPlugin" inherits="RefCounted" version="4.0">
|
|
<brief_description>
|
|
Plugin for adding custom parsers to extract strings that are to be translated from custom files (.csv, .json etc.).
|
|
</brief_description>
|
|
<description>
|
|
Plugins are registered via [method EditorPlugin.add_translation_parser_plugin] method. To define the parsing and string extraction logic, override the [method _parse_file] method in script.
|
|
Add the extracted strings to argument [code]msgids[/code] or [code]msgids_context_plural[/code] if context or plural is used.
|
|
When adding to [code]msgids_context_plural[/code], you must add the data using the format [code]["A", "B", "C"][/code], where [code]A[/code] represents the extracted string, [code]B[/code] represents the context, and [code]C[/code] represents the plural version of the extracted string. If you want to add only context but not plural, put [code]""[/code] for the plural slot. The idea is the same if you only want to add plural but not context. See the code below for concrete examples.
|
|
The extracted strings will be written into a POT file selected by user under "POT Generation" in "Localization" tab in "Project Settings" menu.
|
|
Below shows an example of a custom parser that extracts strings from a CSV file to write into a POT.
|
|
[codeblocks]
|
|
[gdscript]
|
|
tool
|
|
extends EditorTranslationParserPlugin
|
|
|
|
func _parse_file(path, msgids, msgids_context_plural):
|
|
var file = File.new()
|
|
file.open(path, File.READ)
|
|
var text = file.get_as_text()
|
|
var split_strs = text.split(",", false)
|
|
for s in split_strs:
|
|
msgids.append(s)
|
|
#print("Extracted string: " + s)
|
|
|
|
func _get_recognized_extensions():
|
|
return ["csv"]
|
|
[/gdscript]
|
|
[csharp]
|
|
using Godot;
|
|
using System;
|
|
|
|
[Tool]
|
|
public class CustomParser : EditorTranslationParserPlugin
|
|
{
|
|
public override void ParseFile(string path, Godot.Collections.Array msgids, Godot.Collections.Array msgidsContextPlural)
|
|
{
|
|
var file = new File();
|
|
file.Open(path, File.ModeFlags.Read);
|
|
string text = file.GetAsText();
|
|
string[] splitStrs = text.Split(",", false);
|
|
foreach (var s in splitStrs)
|
|
{
|
|
msgids.Add(s);
|
|
//GD.Print("Extracted string: " + s)
|
|
}
|
|
}
|
|
|
|
public override Godot.Collections.Array GetRecognizedExtensions()
|
|
{
|
|
return new Godot.Collections.Array{"csv"};
|
|
}
|
|
}
|
|
[/csharp]
|
|
[/codeblocks]
|
|
To add a translatable string associated with context or plural, add it to [code]msgids_context_plural[/code]:
|
|
[codeblocks]
|
|
[gdscript]
|
|
# This will add a message with msgid "Test 1", msgctxt "context", and msgid_plural "test 1 plurals".
|
|
msgids_context_plural.append(["Test 1", "context", "test 1 plurals"])
|
|
# This will add a message with msgid "A test without context" and msgid_plural "plurals".
|
|
msgids_context_plural.append(["A test without context", "", "plurals"])
|
|
# This will add a message with msgid "Only with context" and msgctxt "a friendly context".
|
|
msgids_context_plural.append(["Only with context", "a friendly context", ""])
|
|
[/gdscript]
|
|
[csharp]
|
|
// This will add a message with msgid "Test 1", msgctxt "context", and msgid_plural "test 1 plurals".
|
|
msgidsContextPlural.Add(new Godot.Collections.Array{"Test 1", "context", "test 1 Plurals"});
|
|
// This will add a message with msgid "A test without context" and msgid_plural "plurals".
|
|
msgidsContextPlural.Add(new Godot.Collections.Array{"A test without context", "", "plurals"});
|
|
// This will add a message with msgid "Only with context" and msgctxt "a friendly context".
|
|
msgidsContextPlural.Add(new Godot.Collections.Array{"Only with context", "a friendly context", ""});
|
|
[/csharp]
|
|
[/codeblocks]
|
|
[b]Note:[/b] If you override parsing logic for standard script types (GDScript, C#, etc.), it would be better to load the [code]path[/code] argument using [method ResourceLoader.load]. This is because built-in scripts are loaded as [Resource] type, not [File] type.
|
|
For example:
|
|
[codeblocks]
|
|
[gdscript]
|
|
func _parse_file(path, msgids, msgids_context_plural):
|
|
var res = ResourceLoader.load(path, "Script")
|
|
var text = res.source_code
|
|
# Parsing logic.
|
|
|
|
func _get_recognized_extensions():
|
|
return ["gd"]
|
|
[/gdscript]
|
|
[csharp]
|
|
public override void ParseFile(string path, Godot.Collections.Array msgids, Godot.Collections.Array msgidsContextPlural)
|
|
{
|
|
var res = ResourceLoader.Load<Script>(path, "Script");
|
|
string text = res.SourceCode;
|
|
// Parsing logic.
|
|
}
|
|
|
|
public override Godot.Collections.Array GetRecognizedExtensions()
|
|
{
|
|
return new Godot.Collections.Array{"gd"};
|
|
}
|
|
[/csharp]
|
|
[/codeblocks]
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="_get_recognized_extensions" qualifiers="virtual">
|
|
<return type="Array">
|
|
</return>
|
|
<description>
|
|
Gets the list of file extensions to associate with this parser, e.g. [code]["csv"][/code].
|
|
</description>
|
|
</method>
|
|
<method name="_parse_file" qualifiers="virtual">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="path" type="String">
|
|
</argument>
|
|
<argument index="1" name="msgids" type="Array">
|
|
</argument>
|
|
<argument index="2" name="msgids_context_plural" type="Array">
|
|
</argument>
|
|
<description>
|
|
Override this method to define a custom parsing logic to extract the translatable strings.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<constants>
|
|
</constants>
|
|
</class>
|