1004 lines
33 KiB
C++
1004 lines
33 KiB
C++
/*************************************************************************/
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/* spatial_sound_2d_server_sw.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "spatial_sound_2d_server_sw.h"
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#include "os/os.h"
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#include "servers/audio/audio_filter_sw.h"
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int SpatialSound2DServerSW::InternalAudioStream::get_channel_count() const {
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return AudioServer::get_singleton()->get_default_channel_count();
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}
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void SpatialSound2DServerSW::InternalAudioStream::set_mix_rate(int p_rate) {
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}
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void SpatialSound2DServerSW::InternalAudioStream::update() {
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owner->_update_sources();
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}
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bool SpatialSound2DServerSW::InternalAudioStream::mix(int32_t *p_buffer, int p_frames) {
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return owner->internal_buffer_mix(p_buffer, p_frames);
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}
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void SpatialSound2DServerSW::_update_sources() {
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_THREAD_SAFE_METHOD_
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for (Set<Source *>::Element *E = streaming_sources.front(); E; E = E->next()) {
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Source *s = E->get();
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ERR_CONTINUE(!s->stream);
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s->stream->update();
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}
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}
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SpatialSound2DServerSW::Room::Room() {
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// params[ROOM_PARAM_SPEED_OF_SOUND]=343.0;
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params[ROOM_PARAM_PITCH_SCALE] = 1.0;
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params[ROOM_PARAM_VOLUME_SCALE_DB] = 0;
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params[ROOM_PARAM_REVERB_SEND] = 0;
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params[ROOM_PARAM_CHORUS_SEND] = 0;
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params[ROOM_PARAM_ATTENUATION_SCALE] = 1.0;
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params[ROOM_PARAM_ATTENUATION_HF_CUTOFF] = 5000;
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params[ROOM_PARAM_ATTENUATION_HF_FLOOR_DB] = -24.0;
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params[ROOM_PARAM_ATTENUATION_HF_RATIO_EXP] = 1.0;
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params[ROOM_PARAM_ATTENUATION_REVERB_SCALE] = 0.0;
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override_other_sources = false;
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reverb = ROOM_REVERB_HALL;
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// octree_id=0;
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level = -1;
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}
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SpatialSound2DServerSW::Source::Source() {
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params[SOURCE_PARAM_VOLUME_DB] = 0.0;
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params[SOURCE_PARAM_PITCH_SCALE] = 1.0;
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params[SOURCE_PARAM_ATTENUATION_MIN_DISTANCE] = 1;
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params[SOURCE_PARAM_ATTENUATION_MAX_DISTANCE] = 100;
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params[SOURCE_PARAM_ATTENUATION_DISTANCE_EXP] = 1.0; //linear (and not really good)
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stream = NULL;
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voices.resize(1);
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last_voice = 0;
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}
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SpatialSound2DServerSW::Source::Voice::Voice() {
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active = false;
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restart = false;
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priority = 0;
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pitch_scale = 1.0;
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volume_scale = 0.0;
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voice_rid = AudioServer::get_singleton()->voice_create();
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}
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SpatialSound2DServerSW::Source::Voice::~Voice() {
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AudioServer::get_singleton()->free(voice_rid);
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}
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SpatialSound2DServerSW::Listener::Listener() {
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params[LISTENER_PARAM_VOLUME_SCALE_DB] = 0.0;
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params[LISTENER_PARAM_PITCH_SCALE] = 1.0;
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params[LISTENER_PARAM_ATTENUATION_SCALE] = 1.0;
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params[LISTENER_PARAM_PAN_RANGE] = 128;
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}
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/* SPACE */
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RID SpatialSound2DServerSW::space_create() {
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Space *space = memnew(Space);
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RID space_rid = space_owner.make_rid(space);
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space->default_room = room_create();
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room_set_space(space->default_room, space_rid);
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return space_rid;
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}
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/* ROOM */
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RID SpatialSound2DServerSW::room_create() {
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Room *room = memnew(Room);
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return room_owner.make_rid(room);
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}
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void SpatialSound2DServerSW::room_set_space(RID p_room, RID p_space) {
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Room *room = room_owner.get(p_room);
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ERR_FAIL_COND(!room);
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if (room->space.is_valid()) {
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Space *space = space_owner.get(room->space);
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space->rooms.erase(p_room);
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// space->octree.erase(room->octree_id);
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//room->octree_id=0;
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}
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room->space = RID();
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if (p_space.is_valid()) {
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Space *space = space_owner.get(p_space);
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ERR_FAIL_COND(!space);
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space->rooms.insert(p_room);
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// room->octree_id=space->octree.create(room,AABB());
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//set bounds
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// AABB aabb = room->bounds.is_empty()?AABB():room->bounds.get_aabb();
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// space->octree.move(room->octree_id,room->transform.xform(aabb));
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room->space = p_space;
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}
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}
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RID SpatialSound2DServerSW::room_get_space(RID p_room) const {
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Room *room = room_owner.get(p_room);
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ERR_FAIL_COND_V(!room, RID());
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return room->space;
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}
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void SpatialSound2DServerSW::room_set_bounds(RID p_room, const DVector<Point2> &p_bounds) {
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Room *room = room_owner.get(p_room);
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ERR_FAIL_COND(!room);
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room->bounds = p_bounds;
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if (!room->space.is_valid())
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return;
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// AABB aabb = room->bounds.is_empty()?AABB():room->bounds.get_aabb();
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// Space* space = space_owner.get(room->space);
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// ERR_FAIL_COND(!space);
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// space->octree.move(room->octree_id,room->transform.xform(aabb));
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}
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DVector<Point2> SpatialSound2DServerSW::room_get_bounds(RID p_room) const {
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Room *room = room_owner.get(p_room);
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ERR_FAIL_COND_V(!room, DVector<Point2>());
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return room->bounds;
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}
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void SpatialSound2DServerSW::room_set_transform(RID p_room, const Matrix32 &p_transform) {
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if (space_owner.owns(p_room))
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p_room = space_owner.get(p_room)->default_room;
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Room *room = room_owner.get(p_room);
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ERR_FAIL_COND(!room);
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room->transform = p_transform;
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room->inverse_transform = p_transform.affine_inverse(); // needs to be done to unscale BSP properly
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if (!room->space.is_valid())
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return;
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/*
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if (!room->bounds.is_empty()) {
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Space* space = space_owner.get(room->space);
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ERR_FAIL_COND(!space);
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//space->octree.move(room->octree_id,room->transform.xform(room->bounds.get_aabb()));
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}*/
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}
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Matrix32 SpatialSound2DServerSW::room_get_transform(RID p_room) const {
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if (space_owner.owns(p_room))
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p_room = space_owner.get(p_room)->default_room;
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Room *room = room_owner.get(p_room);
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ERR_FAIL_COND_V(!room, Matrix32());
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return room->transform;
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}
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void SpatialSound2DServerSW::room_set_param(RID p_room, RoomParam p_param, float p_value) {
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if (space_owner.owns(p_room))
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p_room = space_owner.get(p_room)->default_room;
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ERR_FAIL_INDEX(p_param, ROOM_PARAM_MAX);
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Room *room = room_owner.get(p_room);
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ERR_FAIL_COND(!room);
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room->params[p_param] = p_value;
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}
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float SpatialSound2DServerSW::room_get_param(RID p_room, RoomParam p_param) const {
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if (space_owner.owns(p_room))
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p_room = space_owner.get(p_room)->default_room;
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ERR_FAIL_INDEX_V(p_param, ROOM_PARAM_MAX, 0);
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Room *room = room_owner.get(p_room);
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ERR_FAIL_COND_V(!room, 0);
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return room->params[p_param];
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}
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void SpatialSound2DServerSW::room_set_level(RID p_room, int p_level) {
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Room *room = room_owner.get(p_room);
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ERR_FAIL_COND(!room);
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room->level = p_level;
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}
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int SpatialSound2DServerSW::room_get_level(RID p_room) const {
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Room *room = room_owner.get(p_room);
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ERR_FAIL_COND_V(!room, 0);
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return room->level;
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}
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void SpatialSound2DServerSW::room_set_reverb(RID p_room, RoomReverb p_reverb) {
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if (space_owner.owns(p_room))
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p_room = space_owner.get(p_room)->default_room;
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Room *room = room_owner.get(p_room);
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ERR_FAIL_COND(!room);
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room->reverb = p_reverb;
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}
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SpatialSound2DServerSW::RoomReverb SpatialSound2DServerSW::room_get_reverb(RID p_room) const {
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if (space_owner.owns(p_room))
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p_room = space_owner.get(p_room)->default_room;
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Room *room = room_owner.get(p_room);
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ERR_FAIL_COND_V(!room, ROOM_REVERB_SMALL);
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return room->reverb;
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}
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//useful for underwater or rooms with very strange conditions
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void SpatialSound2DServerSW::room_set_force_params_to_all_sources(RID p_room, bool p_force) {
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if (space_owner.owns(p_room))
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p_room = space_owner.get(p_room)->default_room;
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Room *room = room_owner.get(p_room);
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ERR_FAIL_COND(!room);
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room->override_other_sources = p_force;
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}
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bool SpatialSound2DServerSW::room_is_forcing_params_to_all_sources(RID p_room) const {
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if (space_owner.owns(p_room))
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p_room = space_owner.get(p_room)->default_room;
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Room *room = room_owner.get(p_room);
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ERR_FAIL_COND_V(!room, false);
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return room->override_other_sources;
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}
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/* SOURCE */
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RID SpatialSound2DServerSW::source_create(RID p_space) {
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Space *space = space_owner.get(p_space);
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ERR_FAIL_COND_V(!space, RID());
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Source *source = memnew(Source);
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source->space = p_space;
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RID source_rid = source_owner.make_rid(source);
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space->sources.insert(source_rid);
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return source_rid;
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}
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void SpatialSound2DServerSW::source_set_polyphony(RID p_source, int p_voice_count) {
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ERR_FAIL_COND(p_voice_count <= 0); // more than 32 is too much, change this if you really need more
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if (p_voice_count > 32) {
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ERR_PRINT("Voices will be clipped to 32");
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p_voice_count = 32;
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}
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Source *source = source_owner.get(p_source);
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ERR_FAIL_COND(!source);
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if (p_voice_count < source->voices.size()) {
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for (int i = p_voice_count; i < source->voices.size(); i++) {
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active_voices.erase(ActiveVoice(source, i)); //erase from active voices
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}
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}
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source->voices.resize(p_voice_count);
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}
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int SpatialSound2DServerSW::source_get_polyphony(RID p_source) const {
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Source *source = source_owner.get(p_source);
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ERR_FAIL_COND_V(!source, -1);
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return source->voices.size();
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}
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void SpatialSound2DServerSW::source_set_transform(RID p_source, const Matrix32 &p_transform) {
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Source *source = source_owner.get(p_source);
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ERR_FAIL_COND(!source);
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source->transform = p_transform;
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source->transform.orthonormalize();
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}
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Matrix32 SpatialSound2DServerSW::source_get_transform(RID p_source) const {
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Source *source = source_owner.get(p_source);
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ERR_FAIL_COND_V(!source, Matrix32());
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return source->transform;
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}
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void SpatialSound2DServerSW::source_set_param(RID p_source, SourceParam p_param, float p_value) {
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ERR_FAIL_INDEX(p_param, SOURCE_PARAM_MAX);
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Source *source = source_owner.get(p_source);
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ERR_FAIL_COND(!source);
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source->params[p_param] = p_value;
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}
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float SpatialSound2DServerSW::source_get_param(RID p_source, SourceParam p_param) const {
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ERR_FAIL_INDEX_V(p_param, SOURCE_PARAM_MAX, 0);
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Source *source = source_owner.get(p_source);
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ERR_FAIL_COND_V(!source, 0);
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return source->params[p_param];
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}
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void SpatialSound2DServerSW::source_set_audio_stream(RID p_source, AudioServer::AudioStream *p_stream) {
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Source *source = source_owner.get(p_source);
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ERR_FAIL_COND(!source);
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AudioServer::get_singleton()->lock();
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source->stream = p_stream;
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_THREAD_SAFE_METHOD_
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if (!p_stream) {
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streaming_sources.erase(source);
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active_voices.erase(ActiveVoice(source, VOICE_IS_STREAM));
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} else {
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streaming_sources.insert(source);
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active_voices.insert(ActiveVoice(source, VOICE_IS_STREAM));
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zeromem(source->stream_data.filter_state, sizeof(Source::StreamData::FilterState) * 4); //reset filter for safetyness
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p_stream->set_mix_rate(AudioServer::get_singleton()->get_default_mix_rate());
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}
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AudioServer::get_singleton()->unlock();
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} //null to unset
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SpatialSound2DServer::SourceVoiceID SpatialSound2DServerSW::source_play_sample(RID p_source, RID p_sample, int p_mix_rate, int p_voice, int p_priority) {
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Source *source = source_owner.get(p_source);
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ERR_FAIL_COND_V(!source, SOURCE_INVALID_VOICE);
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int to_play = 0;
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if (p_voice == SOURCE_NEXT_VOICE) {
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const int num_voices = source->voices.size();
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bool free_found = false;
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int lowest_priority_voice = -1;
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int lowest_priority = 0x7FFFFFFF;
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for (int i = 0; i < num_voices; i++) {
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const int candidate = (source->last_voice + 1 + i) % num_voices;
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const Source::Voice &v = source->voices[candidate];
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if (!v.active && !v.restart) {
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free_found = true;
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to_play = candidate;
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break;
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}
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if (v.priority < lowest_priority) {
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lowest_priority = v.priority;
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lowest_priority_voice = candidate;
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}
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}
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if (!free_found)
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to_play = lowest_priority_voice;
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} else
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to_play = p_voice;
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ERR_FAIL_INDEX_V(to_play, source->voices.size(), SOURCE_INVALID_VOICE);
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if ((source->voices[to_play].active || source->voices[to_play].restart) && source->voices[to_play].priority > p_priority)
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return SOURCE_INVALID_VOICE;
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source->voices[to_play].restart = true;
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source->voices[to_play].priority = p_priority;
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source->voices[to_play].sample_rid = p_sample;
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source->voices[to_play].sample_mix_rate = p_mix_rate;
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source->voices[to_play].pitch_scale = 1;
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source->voices[to_play].volume_scale = 0;
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source->last_voice = to_play;
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active_voices.insert(ActiveVoice(source, to_play));
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return to_play;
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}
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/* VOICES */
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void SpatialSound2DServerSW::source_voice_set_pitch_scale(RID p_source, SourceVoiceID p_voice, float p_pitch_scale) {
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Source *source = source_owner.get(p_source);
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ERR_FAIL_COND(!source);
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ERR_FAIL_INDEX(p_voice, source->voices.size());
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source->voices[p_voice].pitch_scale = p_pitch_scale;
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}
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void SpatialSound2DServerSW::source_voice_set_volume_scale_db(RID p_source, SourceVoiceID p_voice, float p_db) {
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Source *source = source_owner.get(p_source);
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ERR_FAIL_COND(!source);
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ERR_FAIL_INDEX(p_voice, source->voices.size());
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source->voices[p_voice].volume_scale = p_db;
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}
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bool SpatialSound2DServerSW::source_is_voice_active(RID p_source, SourceVoiceID p_voice) const {
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Source *source = source_owner.get(p_source);
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ERR_FAIL_COND_V(!source, false);
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ERR_FAIL_INDEX_V(p_voice, source->voices.size(), false);
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return source->voices[p_voice].active || source->voices[p_voice].restart;
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}
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void SpatialSound2DServerSW::source_stop_voice(RID p_source, SourceVoiceID p_voice) {
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Source *source = source_owner.get(p_source);
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ERR_FAIL_COND(!source);
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ERR_FAIL_INDEX(p_voice, source->voices.size());
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if (source->voices[p_voice].active) {
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AudioServer::get_singleton()->voice_stop(source->voices[p_voice].voice_rid);
|
|
}
|
|
source->voices[p_voice].active = false;
|
|
source->voices[p_voice].restart = false;
|
|
active_voices.erase(ActiveVoice(source, p_voice));
|
|
}
|
|
|
|
/* LISTENER */
|
|
|
|
RID SpatialSound2DServerSW::listener_create() {
|
|
|
|
Listener *listener = memnew(Listener);
|
|
RID listener_rid = listener_owner.make_rid(listener);
|
|
return listener_rid;
|
|
}
|
|
|
|
void SpatialSound2DServerSW::listener_set_space(RID p_listener, RID p_space) {
|
|
|
|
Listener *listener = listener_owner.get(p_listener);
|
|
ERR_FAIL_COND(!listener);
|
|
|
|
if (listener->space.is_valid()) {
|
|
|
|
Space *lspace = space_owner.get(listener->space);
|
|
ERR_FAIL_COND(!lspace);
|
|
lspace->listeners.erase(p_listener);
|
|
}
|
|
|
|
listener->space = RID();
|
|
|
|
if (p_space.is_valid()) {
|
|
Space *space = space_owner.get(p_space);
|
|
ERR_FAIL_COND(!space);
|
|
|
|
listener->space = p_space;
|
|
space->listeners.insert(p_listener);
|
|
}
|
|
}
|
|
|
|
void SpatialSound2DServerSW::listener_set_transform(RID p_listener, const Matrix32 &p_transform) {
|
|
|
|
Listener *listener = listener_owner.get(p_listener);
|
|
ERR_FAIL_COND(!listener);
|
|
listener->transform = p_transform;
|
|
listener->transform.orthonormalize(); //must be done..
|
|
}
|
|
Matrix32 SpatialSound2DServerSW::listener_get_transform(RID p_listener) const {
|
|
|
|
Listener *listener = listener_owner.get(p_listener);
|
|
ERR_FAIL_COND_V(!listener, Matrix32());
|
|
return listener->transform;
|
|
}
|
|
|
|
void SpatialSound2DServerSW::listener_set_param(RID p_listener, ListenerParam p_param, float p_value) {
|
|
|
|
ERR_FAIL_INDEX(p_param, LISTENER_PARAM_MAX);
|
|
Listener *listener = listener_owner.get(p_listener);
|
|
ERR_FAIL_COND(!listener);
|
|
listener->params[p_param] = p_value;
|
|
}
|
|
|
|
float SpatialSound2DServerSW::listener_get_param(RID p_listener, ListenerParam p_param) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_param, LISTENER_PARAM_MAX, 0);
|
|
Listener *listener = listener_owner.get(p_listener);
|
|
ERR_FAIL_COND_V(!listener, 0);
|
|
return listener->params[p_param];
|
|
}
|
|
|
|
/* MISC */
|
|
|
|
void SpatialSound2DServerSW::free(RID p_id) {
|
|
|
|
if (space_owner.owns(p_id)) {
|
|
|
|
Space *space = space_owner.get(p_id);
|
|
free(space->default_room);
|
|
|
|
while (space->listeners.size()) {
|
|
listener_set_space(space->listeners.front()->get(), RID());
|
|
}
|
|
while (space->sources.size()) {
|
|
free(space->sources.front()->get());
|
|
}
|
|
while (space->rooms.size()) {
|
|
room_set_space(space->rooms.front()->get(), RID());
|
|
}
|
|
space_owner.free(p_id);
|
|
memdelete(space);
|
|
|
|
} else if (source_owner.owns(p_id)) {
|
|
|
|
Source *source = source_owner.get(p_id);
|
|
if (source->stream)
|
|
source_set_audio_stream(p_id, NULL);
|
|
|
|
Space *space = space_owner.get(source->space);
|
|
ERR_FAIL_COND(!space);
|
|
space->sources.erase(p_id);
|
|
for (int i = 0; i < source->voices.size(); i++) {
|
|
active_voices.erase(ActiveVoice(source, i));
|
|
}
|
|
source_owner.free(p_id);
|
|
memdelete(source);
|
|
} else if (listener_owner.owns(p_id)) {
|
|
|
|
Listener *listener = listener_owner.get(p_id);
|
|
if (listener->space.is_valid()) {
|
|
Space *space = space_owner.get(listener->space);
|
|
ERR_FAIL_COND(!space);
|
|
space->listeners.erase(p_id);
|
|
}
|
|
listener_owner.free(p_id);
|
|
memdelete(listener);
|
|
|
|
} else if (room_owner.owns(p_id)) {
|
|
|
|
Room *room = room_owner.get(p_id);
|
|
|
|
if (room->space.is_valid()) {
|
|
Space *space = space_owner.get(room->space);
|
|
ERR_FAIL_COND(!space);
|
|
// space->octree.erase(room->octree_id);
|
|
space->rooms.erase(p_id);
|
|
}
|
|
room_owner.free(p_id);
|
|
memdelete(room);
|
|
} else {
|
|
ERR_PRINT("Attempt to free invalid ID");
|
|
}
|
|
}
|
|
|
|
void SpatialSound2DServerSW::_clean_up_owner(RID_OwnerBase *p_owner, const char *p_area) {
|
|
|
|
List<RID> rids;
|
|
p_owner->get_owned_list(&rids);
|
|
|
|
for (List<RID>::Element *I = rids.front(); I; I = I->next()) {
|
|
if (OS::get_singleton()->is_stdout_verbose()) {
|
|
|
|
print_line("Leaked RID (" + itos(I->get().get_id()) + ") of type " + String(p_area));
|
|
}
|
|
free(I->get());
|
|
}
|
|
}
|
|
|
|
void SpatialSound2DServerSW::init() {
|
|
|
|
internal_buffer = memnew_arr(int32_t, INTERNAL_BUFFER_SIZE * INTERNAL_BUFFER_MAX_CHANNELS);
|
|
internal_buffer_channels = AudioServer::get_singleton()->get_default_channel_count();
|
|
|
|
internal_audio_stream = memnew(InternalAudioStream);
|
|
internal_audio_stream->owner = this;
|
|
internal_audio_stream_rid = AudioServer::get_singleton()->audio_stream_create(internal_audio_stream);
|
|
|
|
AudioServer::get_singleton()->stream_set_active(internal_audio_stream_rid, true);
|
|
}
|
|
|
|
bool SpatialSound2DServerSW::internal_buffer_mix(int32_t *p_buffer, int p_frames) {
|
|
|
|
if (streaming_sources.size() == 0)
|
|
return false; //nothing to mix
|
|
|
|
for (Set<Source *>::Element *E = streaming_sources.front(); E; E = E->next()) {
|
|
|
|
Source *s = E->get();
|
|
ERR_CONTINUE(!s->stream);
|
|
|
|
int channels = s->stream->get_channel_count();
|
|
Source::StreamData &sd = s->stream_data;
|
|
|
|
int todo = p_frames;
|
|
|
|
AudioFilterSW filter;
|
|
filter.set_sampling_rate(AudioServer::get_singleton()->get_default_mix_rate());
|
|
filter.set_cutoff(sd.filter_cutoff);
|
|
filter.set_gain(sd.filter_gain);
|
|
filter.set_resonance(1);
|
|
filter.set_mode(AudioFilterSW::HIGHSHELF);
|
|
filter.set_stages(1);
|
|
AudioFilterSW::Coeffs coefs;
|
|
filter.prepare_coefficients(&coefs);
|
|
|
|
int32_t in[4];
|
|
#ifndef SPATIAL_SOUND_SERVER_NO_FILTER
|
|
#define DO_FILTER(m_c) \
|
|
{ \
|
|
float val = in[m_c]; \
|
|
float pre = val; \
|
|
val = val * coefs.b0 + sd.filter_state[m_c].hb[0] * coefs.b1 + sd.filter_state[m_c].hb[1] * coefs.b2 + sd.filter_state[m_c].ha[0] * coefs.a1 + sd.filter_state[m_c].ha[1] * coefs.a2; \
|
|
sd.filter_state[m_c].ha[1] = sd.filter_state[m_c].ha[0]; \
|
|
sd.filter_state[m_c].hb[1] = sd.filter_state[m_c].hb[0]; \
|
|
sd.filter_state[m_c].hb[0] = pre; \
|
|
sd.filter_state[m_c].ha[0] = val; \
|
|
in[m_c] = Math::fast_ftoi(val); \
|
|
}
|
|
#else
|
|
#define DO_FILTER(m_c)
|
|
#endif
|
|
|
|
while (todo) {
|
|
|
|
int to_mix = MIN(todo, INTERNAL_BUFFER_SIZE);
|
|
|
|
s->stream->mix(internal_buffer, to_mix);
|
|
|
|
switch (internal_buffer_channels) {
|
|
|
|
case 2: {
|
|
|
|
float p = sd.panning.x * 0.5 + 0.5;
|
|
float panf[2] = { (1.0f - p), p };
|
|
panf[0] *= sd.volume;
|
|
panf[1] *= sd.volume;
|
|
|
|
int32_t pan[2] = { Math::fast_ftoi(panf[0] * (1 << 16)), Math::fast_ftoi(panf[1] * (1 << 16)) };
|
|
|
|
switch (channels) {
|
|
case 1: {
|
|
|
|
for (int i = 0; i < to_mix; i++) {
|
|
|
|
in[0] = internal_buffer[i];
|
|
in[1] = internal_buffer[i];
|
|
DO_FILTER(0);
|
|
DO_FILTER(1);
|
|
p_buffer[(i << 1) + 0] = ((in[0] >> 16) * pan[0]);
|
|
p_buffer[(i << 1) + 1] = ((in[1] >> 16) * pan[1]);
|
|
}
|
|
} break;
|
|
case 2: {
|
|
|
|
for (int i = 0; i < to_mix; i++) {
|
|
|
|
in[0] = internal_buffer[(i << 1) + 0];
|
|
in[1] = internal_buffer[(i << 1) + 1];
|
|
DO_FILTER(0);
|
|
DO_FILTER(1);
|
|
p_buffer[(i << 1) + 0] = ((in[0] >> 16) * pan[0]);
|
|
p_buffer[(i << 1) + 1] = ((in[1] >> 16) * pan[1]);
|
|
}
|
|
} break;
|
|
case 4: {
|
|
|
|
for (int i = 0; i < to_mix; i++) {
|
|
|
|
in[0] = (internal_buffer[(i << 2) + 0] + internal_buffer[(i << 2) + 2]) >> 1;
|
|
in[1] = (internal_buffer[(i << 2) + 1] + internal_buffer[(i << 2) + 3]) >> 1;
|
|
DO_FILTER(0);
|
|
DO_FILTER(1);
|
|
p_buffer[(i << 1) + 0] = ((in[0] >> 16) * pan[0]);
|
|
p_buffer[(i << 1) + 1] = ((in[1] >> 16) * pan[1]);
|
|
}
|
|
} break;
|
|
}
|
|
break;
|
|
|
|
} break;
|
|
case 4: {
|
|
|
|
float xp = sd.panning.x * 0.5 + 0.5;
|
|
float yp = sd.panning.y * 0.5 + 0.5;
|
|
float panf[4] = { (1.0f - xp) * (1.0f - yp), (xp) * (1.0f - yp), (1.0f - xp) * (yp), (xp) * (yp) };
|
|
panf[0] *= sd.volume;
|
|
panf[1] *= sd.volume;
|
|
panf[2] *= sd.volume;
|
|
panf[3] *= sd.volume;
|
|
|
|
int32_t pan[4] = {
|
|
Math::fast_ftoi(panf[0] * (1 << 16)),
|
|
Math::fast_ftoi(panf[1] * (1 << 16)),
|
|
Math::fast_ftoi(panf[2] * (1 << 16)),
|
|
Math::fast_ftoi(panf[3] * (1 << 16))
|
|
};
|
|
|
|
switch (channels) {
|
|
case 1: {
|
|
|
|
for (int i = 0; i < to_mix; i++) {
|
|
|
|
in[0] = internal_buffer[i];
|
|
in[1] = internal_buffer[i];
|
|
in[2] = internal_buffer[i];
|
|
in[3] = internal_buffer[i];
|
|
DO_FILTER(0);
|
|
DO_FILTER(1);
|
|
DO_FILTER(2);
|
|
DO_FILTER(3);
|
|
p_buffer[(i << 2) + 0] = ((in[0] >> 16) * pan[0]);
|
|
p_buffer[(i << 2) + 1] = ((in[1] >> 16) * pan[1]);
|
|
p_buffer[(i << 2) + 2] = ((in[2] >> 16) * pan[2]);
|
|
p_buffer[(i << 2) + 3] = ((in[3] >> 16) * pan[3]);
|
|
}
|
|
} break;
|
|
case 2: {
|
|
|
|
for (int i = 0; i < to_mix; i++) {
|
|
|
|
in[0] = internal_buffer[(i << 1) + 0];
|
|
in[1] = internal_buffer[(i << 1) + 1];
|
|
in[2] = internal_buffer[(i << 1) + 0];
|
|
in[3] = internal_buffer[(i << 1) + 1];
|
|
DO_FILTER(0);
|
|
DO_FILTER(1);
|
|
DO_FILTER(2);
|
|
DO_FILTER(3);
|
|
p_buffer[(i << 2) + 0] = ((in[0] >> 16) * pan[0]);
|
|
p_buffer[(i << 2) + 1] = ((in[1] >> 16) * pan[1]);
|
|
p_buffer[(i << 2) + 2] = ((in[2] >> 16) * pan[2]);
|
|
p_buffer[(i << 2) + 3] = ((in[3] >> 16) * pan[3]);
|
|
}
|
|
} break;
|
|
case 4: {
|
|
|
|
for (int i = 0; i < to_mix; i++) {
|
|
|
|
in[0] = internal_buffer[(i << 2) + 0];
|
|
in[1] = internal_buffer[(i << 2) + 1];
|
|
in[2] = internal_buffer[(i << 2) + 2];
|
|
in[3] = internal_buffer[(i << 2) + 3];
|
|
DO_FILTER(0);
|
|
DO_FILTER(1);
|
|
DO_FILTER(2);
|
|
DO_FILTER(3);
|
|
p_buffer[(i << 2) + 0] = ((in[0] >> 16) * pan[0]);
|
|
p_buffer[(i << 2) + 1] = ((in[1] >> 16) * pan[1]);
|
|
p_buffer[(i << 2) + 2] = ((in[2] >> 16) * pan[2]);
|
|
p_buffer[(i << 2) + 3] = ((in[3] >> 16) * pan[3]);
|
|
}
|
|
} break;
|
|
}
|
|
break;
|
|
|
|
} break;
|
|
case 6: {
|
|
|
|
} break;
|
|
}
|
|
p_buffer += to_mix * internal_buffer_channels;
|
|
todo -= to_mix;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void SpatialSound2DServerSW::update(float p_delta) {
|
|
|
|
List<ActiveVoice> to_disable;
|
|
|
|
for (Set<ActiveVoice>::Element *E = active_voices.front(); E; E = E->next()) {
|
|
|
|
Source *source = E->get().source;
|
|
int voice = E->get().voice;
|
|
|
|
if (voice != VOICE_IS_STREAM) {
|
|
Source::Voice &v = source->voices[voice];
|
|
ERR_CONTINUE(!v.active && !v.restart); // likely a bug...
|
|
}
|
|
|
|
//this could be optimized at some point... am not sure
|
|
Space *space = space_owner.get(source->space);
|
|
Room *room = room_owner.get(space->default_room);
|
|
|
|
//compute mixing weights (support for multiple listeners in the same output)
|
|
float total_distance = 0;
|
|
for (Set<RID>::Element *L = space->listeners.front(); L; L = L->next()) {
|
|
Listener *listener = listener_owner.get(L->get());
|
|
total_distance += MAX(0.1, listener->transform.get_origin().distance_to(source->transform.get_origin()));
|
|
}
|
|
|
|
//compute spatialization variables, weighted according to distance
|
|
float volume_attenuation = 0.0;
|
|
float air_absorption_hf_cutoff = 0.0;
|
|
float air_absorption = 0.0;
|
|
float pitch_scale = 0.0;
|
|
Vector2 panning;
|
|
|
|
for (Set<RID>::Element *L = space->listeners.front(); L; L = L->next()) {
|
|
|
|
Listener *listener = listener_owner.get(L->get());
|
|
|
|
Vector2 rel_vector = -listener->transform.xform_inv(source->transform.get_origin());
|
|
//Vector2 source_rel_vector = source->transform.xform_inv(listener->transform.get_origin()).normalized();
|
|
float distance = rel_vector.length();
|
|
float weight = MAX(0.1, distance) / total_distance;
|
|
float pscale = 1.0;
|
|
|
|
float distance_scale = listener->params[LISTENER_PARAM_ATTENUATION_SCALE] * room->params[ROOM_PARAM_ATTENUATION_SCALE];
|
|
float distance_min = source->params[SOURCE_PARAM_ATTENUATION_MIN_DISTANCE] * distance_scale;
|
|
float distance_max = source->params[SOURCE_PARAM_ATTENUATION_MAX_DISTANCE] * distance_scale;
|
|
float attenuation_exp = source->params[SOURCE_PARAM_ATTENUATION_DISTANCE_EXP];
|
|
float attenuation = 1;
|
|
|
|
if (distance_max > 0) {
|
|
distance = CLAMP(distance, distance_min, distance_max);
|
|
attenuation = Math::pow(1.0 - ((distance - distance_min) / (distance_max - distance_min)), CLAMP(attenuation_exp, 0.001, 16));
|
|
}
|
|
|
|
float hf_attenuation_cutoff = room->params[ROOM_PARAM_ATTENUATION_HF_CUTOFF];
|
|
float hf_attenuation_exp = room->params[ROOM_PARAM_ATTENUATION_HF_RATIO_EXP];
|
|
float hf_attenuation_floor = room->params[ROOM_PARAM_ATTENUATION_HF_FLOOR_DB];
|
|
float absorption = Math::db2linear(Math::lerp(hf_attenuation_floor, 0, Math::pow(attenuation, hf_attenuation_exp)));
|
|
|
|
// source emission cone
|
|
/* only for 3D
|
|
float emission_deg=source->params[SOURCE_PARAM_EMISSION_CONE_DEGREES];
|
|
float emission_attdb=source->params[SOURCE_PARAM_EMISSION_CONE_ATTENUATION_DB];
|
|
absorption*=_get_attenuation(source_rel_vector.dot(Vector2(0,0,-1)),emission_deg,emission_attdb);
|
|
*/
|
|
Vector2 vpanning = rel_vector.normalized();
|
|
if (distance < listener->params[LISTENER_PARAM_PAN_RANGE])
|
|
vpanning *= distance / listener->params[LISTENER_PARAM_PAN_RANGE];
|
|
|
|
//listener stuff
|
|
|
|
{
|
|
|
|
// head cone
|
|
/* only for 3D
|
|
float reception_deg=listener->params[LISTENER_PARAM_RECEPTION_CONE_DEGREES];
|
|
float reception_attdb=listener->params[LISTENER_PARAM_RECEPTION_CONE_ATTENUATION_DB];
|
|
|
|
absorption*=_get_attenuation(vpanning.dot(Vector2(0,0,-1)),reception_deg,reception_attdb);
|
|
*/
|
|
|
|
// scale
|
|
|
|
attenuation *= Math::db2linear(listener->params[LISTENER_PARAM_VOLUME_SCALE_DB]);
|
|
pscale *= Math::db2linear(listener->params[LISTENER_PARAM_PITCH_SCALE]);
|
|
}
|
|
|
|
//add values
|
|
|
|
volume_attenuation += weight * attenuation; // plus other stuff i guess
|
|
air_absorption += weight * absorption;
|
|
air_absorption_hf_cutoff += weight * hf_attenuation_cutoff;
|
|
panning += vpanning * weight;
|
|
pitch_scale += pscale * weight;
|
|
}
|
|
|
|
RoomReverb reverb_room = ROOM_REVERB_HALL;
|
|
float reverb_send = 0;
|
|
|
|
/* APPLY ROOM SETTINGS */
|
|
|
|
{
|
|
pitch_scale *= room->params[ROOM_PARAM_PITCH_SCALE];
|
|
volume_attenuation *= Math::db2linear(room->params[ROOM_PARAM_VOLUME_SCALE_DB]);
|
|
reverb_room = room->reverb;
|
|
reverb_send = Math::lerp(1.0, volume_attenuation, room->params[ROOM_PARAM_ATTENUATION_REVERB_SCALE]) * room->params[ROOM_PARAM_REVERB_SEND];
|
|
}
|
|
|
|
/* UPDATE VOICE & STREAM */
|
|
|
|
if (voice == VOICE_IS_STREAM) {
|
|
|
|
//update voice!!
|
|
source->stream_data.panning = panning;
|
|
source->stream_data.volume = volume_attenuation * Math::db2linear(source->params[SOURCE_PARAM_VOLUME_DB]);
|
|
source->stream_data.reverb = reverb_room;
|
|
source->stream_data.reverb_send = reverb_send;
|
|
source->stream_data.filter_gain = air_absorption;
|
|
source->stream_data.filter_cutoff = air_absorption_hf_cutoff;
|
|
|
|
if (!source->stream) //stream is gone bye bye
|
|
to_disable.push_back(ActiveVoice(source, voice)); // oh well..
|
|
|
|
} else if (voice >= 0) {
|
|
//update stream!!
|
|
Source::Voice &v = source->voices[voice];
|
|
|
|
if (v.restart)
|
|
AudioServer::get_singleton()->voice_play(v.voice_rid, v.sample_rid);
|
|
|
|
float volume_scale = Math::db2linear(v.volume_scale) * Math::db2linear(source->params[SOURCE_PARAM_VOLUME_DB]);
|
|
float volume = volume_attenuation * volume_scale;
|
|
reverb_send *= volume_scale;
|
|
int mix_rate = v.sample_mix_rate * v.pitch_scale * pitch_scale * source->params[SOURCE_PARAM_PITCH_SCALE];
|
|
|
|
if (mix_rate <= 0) {
|
|
|
|
ERR_PRINT("Invalid mix rate for voice (0) check for invalid pitch_scale param.");
|
|
to_disable.push_back(ActiveVoice(source, voice)); // oh well..
|
|
continue; //invalid mix rate, disabling
|
|
}
|
|
if (v.restart || v.last_volume != volume)
|
|
AudioServer::get_singleton()->voice_set_volume(v.voice_rid, volume);
|
|
if (v.restart || v.last_mix_rate != mix_rate)
|
|
AudioServer::get_singleton()->voice_set_mix_rate(v.voice_rid, mix_rate);
|
|
if (v.restart || v.last_filter_gain != air_absorption || v.last_filter_cutoff != air_absorption_hf_cutoff)
|
|
AudioServer::get_singleton()->voice_set_filter(v.voice_rid, AudioServer::FILTER_HIGH_SHELF, air_absorption_hf_cutoff, 1.0, air_absorption);
|
|
if (v.restart || v.last_panning != panning) {
|
|
AudioServer::get_singleton()->voice_set_pan(v.voice_rid, -panning.x, panning.y, 0);
|
|
}
|
|
if (v.restart || v.last_reverb_room != reverb_room || v.last_reverb_send != reverb_send)
|
|
AudioServer::get_singleton()->voice_set_reverb(v.voice_rid, AudioServer::ReverbRoomType(reverb_room), reverb_send);
|
|
|
|
v.last_volume = volume;
|
|
v.last_mix_rate = mix_rate;
|
|
v.last_filter_gain = air_absorption;
|
|
v.last_filter_cutoff = air_absorption_hf_cutoff;
|
|
v.last_panning = panning;
|
|
v.last_reverb_room = reverb_room;
|
|
v.last_reverb_send = reverb_send;
|
|
v.restart = false;
|
|
v.active = true;
|
|
|
|
if (!AudioServer::get_singleton()->voice_is_active(v.voice_rid))
|
|
to_disable.push_back(ActiveVoice(source, voice)); // oh well..
|
|
}
|
|
}
|
|
|
|
while (to_disable.size()) {
|
|
|
|
ActiveVoice av = to_disable.front()->get();
|
|
av.source->voices[av.voice].active = false;
|
|
av.source->voices[av.voice].restart = false;
|
|
active_voices.erase(av);
|
|
to_disable.pop_front();
|
|
}
|
|
}
|
|
void SpatialSound2DServerSW::finish() {
|
|
|
|
AudioServer::get_singleton()->free(internal_audio_stream_rid);
|
|
memdelete(internal_audio_stream);
|
|
|
|
_clean_up_owner(&source_owner, "Source");
|
|
_clean_up_owner(&listener_owner, "Listener");
|
|
_clean_up_owner(&room_owner, "Room");
|
|
_clean_up_owner(&space_owner, "Space");
|
|
|
|
memdelete_arr(internal_buffer);
|
|
}
|
|
|
|
SpatialSound2DServerSW::SpatialSound2DServerSW() {
|
|
}
|