godot/scene
Rémi Verschelde 8ddf73c74d
Merge pull request #81939 from YuriSizov/gui-flat-and-depressed
Replace flat buttons with flat-styled buttons with a visible pressed state
2023-09-25 17:18:29 +02:00
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2d Merge pull request #81641 from MewPurPur/bus-go-brrrr-2 2023-09-17 14:47:29 +02:00
3d Merge pull request #78803 from EMBYRDEV/additional-mesh-import-options 2023-09-24 23:30:30 +02:00
animation Fix theme access and improve UX in AnimationTree editor 2023-09-23 21:47:27 +02:00
audio Add a bus_renamed AudioServer signal 2023-09-15 13:02:03 +03:00
debugger Fix arg count checks in SceneDebugger 2023-07-19 18:13:15 +02:00
gui Merge pull request #81939 from YuriSizov/gui-flat-and-depressed 2023-09-25 17:18:29 +02:00
main Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
resources Merge pull request #71915 from MewPurPur/grid-ient 2023-09-24 23:29:35 +02:00
theme Merge pull request #81939 from YuriSizov/gui-flat-and-depressed 2023-09-25 17:18:29 +02:00
property_utils.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Clean up/refactor GraphNode and make it more flexible 2023-09-07 17:29:06 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00