godot/platform/javascript/javascript_main.cpp
Leon Krause 35adf718cf Change HTML5 start-up API
Rename engine.start() to startGame(), new start() takes string arguments
handed directly to main(). Rename Engine.loadEngine() to load().

Add setLocale(), setResizeCanvasOnStart(), setExecutableName() and
preloadFile().
2017-11-19 15:39:57 +01:00

78 lines
3.3 KiB
C++

/*************************************************************************/
/* javascript_main.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "emscripten.h"
#include "io/resource_loader.h"
#include "main/main.h"
#include "os_javascript.h"
OS_JavaScript *os = NULL;
static void main_loop() {
os->main_loop_iterate();
}
extern "C" void main_after_fs_sync(char *p_idbfs_err) {
String idbfs_err = String::utf8(p_idbfs_err);
if (!idbfs_err.empty()) {
print_line("IndexedDB not available: " + idbfs_err);
}
os->set_idbfs_available(idbfs_err.empty());
// Ease up compatibility
ResourceLoader::set_abort_on_missing_resources(false);
Main::start();
os->main_loop_begin();
emscripten_set_main_loop(main_loop, 0, false);
}
int main(int argc, char *argv[]) {
printf("let it go dude!\n");
// sync from persistent state into memory and then
// run the 'main_after_fs_sync' function
/* clang-format off */
EM_ASM(
FS.mkdir('/userfs');
FS.mount(IDBFS, {}, '/userfs');
FS.syncfs(true, function(err) {
Module['ccall']('main_after_fs_sync', null, ['string'], [err ? err.message : ""])
});
);
/* clang-format on */
os = new OS_JavaScript(argv[0], NULL);
Error err = Main::setup(argv[0], argc - 1, &argv[1]);
return 0;
// continued async in main_after_fs_sync() from syncfs() callback
}