godot/doc/classes/EditorSceneFormatImporter.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorSceneFormatImporter" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Imports scenes from third-parties' 3D files.
</brief_description>
<description>
[EditorSceneFormatImporter] allows to define an importer script for a third-party 3D format.
To use [EditorSceneFormatImporter], register it using the [method EditorPlugin.add_scene_format_importer_plugin] method first.
</description>
<tutorials>
</tutorials>
<methods>
<method name="_get_extensions" qualifiers="virtual const">
<return type="PackedStringArray" />
<description>
</description>
</method>
<method name="_get_import_flags" qualifiers="virtual const">
<return type="int" />
<description>
</description>
</method>
<method name="_get_import_options" qualifiers="virtual">
<return type="void" />
<param index="0" name="path" type="String" />
<description>
</description>
</method>
<method name="_get_option_visibility" qualifiers="virtual const">
<return type="Variant" />
<param index="0" name="path" type="String" />
<param index="1" name="for_animation" type="bool" />
<param index="2" name="option" type="String" />
<description>
</description>
</method>
<method name="_import_scene" qualifiers="virtual">
<return type="Object" />
<param index="0" name="path" type="String" />
<param index="1" name="flags" type="int" />
<param index="2" name="options" type="Dictionary" />
<description>
</description>
</method>
</methods>
<constants>
<constant name="IMPORT_SCENE" value="1">
</constant>
<constant name="IMPORT_ANIMATION" value="2">
</constant>
<constant name="IMPORT_FAIL_ON_MISSING_DEPENDENCIES" value="4">
</constant>
<constant name="IMPORT_GENERATE_TANGENT_ARRAYS" value="8">
</constant>
<constant name="IMPORT_USE_NAMED_SKIN_BINDS" value="16">
</constant>
<constant name="IMPORT_DISCARD_MESHES_AND_MATERIALS" value="32">
</constant>
</constants>
</class>