24 lines
1.5 KiB
XML
24 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="HeightMapShape3D" inherits="Shape3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A 3D height map shape used for physics collision.
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</brief_description>
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<description>
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A 3D heightmap shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape3D]. This is useful for terrain, but it is limited as overhangs (such as caves) cannot be stored. Holes in a [HeightMapShape3D] are created by assigning very low values to points in the desired area.
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[b]Performance:[/b] [HeightMapShape3D] is faster to check collisions against than [ConcavePolygonShape3D], but it is significantly slower than primitive shapes like [BoxShape3D].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="map_data" type="PackedFloat32Array" setter="set_map_data" getter="get_map_data" default="PackedFloat32Array(0, 0, 0, 0)">
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Height map data, pool array must be of [member map_width] * [member map_depth] size.
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</member>
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<member name="map_depth" type="int" setter="set_map_depth" getter="get_map_depth" default="2">
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Number of vertices in the depth of the height map. Changing this will resize the [member map_data].
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</member>
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<member name="map_width" type="int" setter="set_map_width" getter="get_map_width" default="2">
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Number of vertices in the width of the height map. Changing this will resize the [member map_data].
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</member>
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</members>
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</class>
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