godot/platform
Rémi Verschelde 8de6405288
UWP: Remove platform port, needs to be redone from scratch for 4.x
The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.

So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
2023-09-07 15:01:59 +02:00
..
android Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
ios Merge pull request #81365 from bruvzg/ios_export_ext 2023-09-06 14:49:40 +02:00
linuxbsd Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
macos Merge pull request #81339 from bruvzg/macos_fix_mvk_live_resize 2023-09-06 14:49:30 +02:00
web Merge pull request #80573 from KoBeWi/2k_lines_of_changes_created_at_2AM 2023-09-06 14:49:02 +02:00
windows UWP: Remove platform port, needs to be redone from scratch for 4.x 2023-09-07 15:01:59 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00