godot/scene/2d
Hugo Locurcio 8e2a7fff1d
Tweak Camera2D editor line colors for better visibility
The new color for screen drawing was chosen to be easier to distinguish
from the 2D viewport limits.

This also makes lines less opaque when the Camera2D has the Current
property enabled. The increased line width is enough to spot the
camera easily, and the increased opacity on top of that felt obnoxious.
2021-05-27 07:14:49 +02:00
..
animated_sprite_2d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
animated_sprite_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
area_2d.cpp Merge pull request #42742 from madmiraal/fix-12215 2021-05-18 20:00:48 +02:00
area_2d.h Merge pull request #42742 from madmiraal/fix-12215 2021-05-18 20:00:48 +02:00
audio_stream_player_2d.cpp Modernize atomics 2021-02-18 17:12:46 +01:00
audio_stream_player_2d.h Modernize atomics 2021-02-18 17:12:46 +01:00
back_buffer_copy.cpp Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
back_buffer_copy.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
camera_2d.cpp Tweak Camera2D editor line colors for better visibility 2021-05-27 07:14:49 +02:00
camera_2d.h Use real_t in non-physics 2D nodes 2021-03-19 13:04:45 -04:00
canvas_group.cpp Use real_t in non-physics 2D nodes 2021-03-19 13:04:45 -04:00
canvas_group.h Use real_t in non-physics 2D nodes 2021-03-19 13:04:45 -04:00
canvas_modulate.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
canvas_modulate.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
collision_object_2d.cpp Prevent setting too big or too small Collision Mask and Layer 2021-04-30 17:19:04 +02:00
collision_object_2d.h Move collision layer and mask into CollisionObject. 2021-04-20 10:38:42 +01:00
collision_polygon_2d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
collision_polygon_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
collision_shape_2d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
collision_shape_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
cpu_particles_2d.cpp Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
cpu_particles_2d.h Increase the default 2D gravity to 980.0 2021-05-05 22:49:06 -04:00
gpu_particles_2d.cpp Support for 2D particles to collide against SDF 2021-05-23 16:43:36 -03:00
gpu_particles_2d.h Support for 2D particles to collide against SDF 2021-05-23 16:43:36 -03:00
joints_2d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
joints_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
light_2d.cpp Tweak dozens of editor property hints for consistency 2021-05-25 02:50:35 +02:00
light_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
light_occluder_2d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
light_occluder_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
line_2d.cpp Line2D::set_point_position Fail if passed index is out of bounds 2021-02-21 13:50:11 +01:00
line_2d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
line_builder.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
line_builder.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
mesh_instance_2d.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
mesh_instance_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
multimesh_instance_2d.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
multimesh_instance_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_agent_2d.cpp Merge pull request #47960 from smix8/issue_47334_navagent2d_target_reached 2021-04-27 13:34:48 +02:00
navigation_agent_2d.h put distance check to target into function 2021-04-27 11:22:37 +02:00
navigation_obstacle_2d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
navigation_obstacle_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
navigation_region_2d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
navigation_region_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
node_2d.cpp Use real_t in non-physics 2D nodes 2021-03-19 13:04:45 -04:00
node_2d.h Use real_t in non-physics 2D nodes 2021-03-19 13:04:45 -04:00
parallax_background.cpp Use real_t in non-physics 2D nodes 2021-03-19 13:04:45 -04:00
parallax_background.h Use real_t in non-physics 2D nodes 2021-03-19 13:04:45 -04:00
parallax_layer.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
parallax_layer.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
path_2d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
path_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
physics_body_2d.cpp Merge pull request #42742 from madmiraal/fix-12215 2021-05-18 20:00:48 +02:00
physics_body_2d.h Merge pull request #42742 from madmiraal/fix-12215 2021-05-18 20:00:48 +02:00
polygon_2d.cpp Fixes missng 2D engine bits 2021-05-11 11:21:36 -03:00
polygon_2d.h Fixes missng 2D engine bits 2021-05-11 11:21:36 -03:00
position_2d.cpp Use real_t in non-physics 2D nodes 2021-03-19 13:04:45 -04:00
position_2d.h Use real_t in non-physics 2D nodes 2021-03-19 13:04:45 -04:00
ray_cast_2d.cpp Prevent setting too big or too small Collision Mask and Layer 2021-04-30 17:19:04 +02:00
ray_cast_2d.h Highlight collision, correct the size and make the arrow a bit less thick for low-res game 2021-03-05 00:32:49 +01:00
remote_transform_2d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
remote_transform_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
skeleton_2d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
skeleton_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
sprite_2d.cpp Change frame_coords to Vector2i 2021-05-23 21:38:27 +02:00
sprite_2d.h Change frame_coords to Vector2i 2021-05-23 21:38:27 +02:00
tile_map.cpp Fixes deprecated=no compilation option 2021-05-24 17:41:29 +02:00
tile_map.h Implement scenes tiles in TileMaps 2021-05-20 13:12:03 +02:00
touch_screen_button.cpp Fix crashes in *_input functions 2021-04-05 08:52:21 +02:00
touch_screen_button.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
visibility_notifier_2d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
visibility_notifier_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
y_sort.cpp Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
y_sort.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00