godot/scene
Hugo Locurcio 8e3f71d750
Rename LineShape2D to WorldMarginShape2D
The new name makes it more obvious that it acts as an infinite plane,
and is consistent with its 3D counterpart (WorldMarginShape3D).
2021-08-14 03:12:13 +02:00
..
2d Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
3d Merge pull request #51025 from reduz/fix-directional-shadow-bias 2021-08-13 16:45:49 +02:00
animation Some work on double support 2021-08-09 17:43:48 -05:00
audio Optimize StringName usage 2021-07-18 21:20:02 -03:00
debugger Organize methods in Viewport and explicitly name 3D methods with 3D 2021-08-10 09:10:34 -05:00
gui Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
main Merge pull request #51607 from aaronfranke/includes 2021-08-13 14:38:56 +02:00
resources Rename LineShape2D to WorldMarginShape2D 2021-08-14 03:12:13 +02:00
register_scene_types.cpp Rename LineShape2D to WorldMarginShape2D 2021-08-14 03:12:13 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
scene_string_names.h Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00