godot/scene/main
Shiqing c9422b9c23 Fix #29478 multiple modals possibly freeze
(cherry picked from commit c16e764bb2)
2019-11-12 13:09:35 +01:00
..
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
canvas_layer.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
canvas_layer.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
http_request.cpp Small fixes, mostly dupicated code 2019-09-24 09:00:45 +02:00
http_request.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
instance_placeholder.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
instance_placeholder.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
node.cpp Node::duplicate: Don't set name if original node is nameless 2019-11-12 11:45:10 +01:00
node.h Add check in folding to see if the nodepath exists to avoid message spam. 2019-01-30 20:19:44 -08:00
resource_preloader.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
resource_preloader.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_tree.cpp Update transforms after timers update to make sure changes are made before render 2019-11-11 13:29:22 +01:00
scene_tree.h Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
timer.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
timer.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
viewport.cpp Fix #29478 multiple modals possibly freeze 2019-11-12 13:09:35 +01:00
viewport.h Fix fake null-motion mouse event flood 2019-03-09 22:04:17 +01:00