fe52458154
Happy new year to the wonderful Godot community!
75 lines
3.6 KiB
C++
75 lines
3.6 KiB
C++
/*************************************************************************/
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/* gdscript_test_runner_suite.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GDSCRIPT_TEST_RUNNER_SUITE_H
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#define GDSCRIPT_TEST_RUNNER_SUITE_H
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#include "gdscript_test_runner.h"
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#include "tests/test_macros.h"
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namespace GDScriptTests {
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TEST_SUITE("[Modules][GDScript]") {
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// GDScript 2.0 is still under heavy construction.
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// Allow the tests to fail, but do not ignore errors during development.
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// Update the scripts and expected output as needed.
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TEST_CASE("Script compilation and runtime") {
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GDScriptTestRunner runner("modules/gdscript/tests/scripts", true);
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int fail_count = runner.run_tests();
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INFO("Make sure `*.out` files have expected results.");
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REQUIRE_MESSAGE(fail_count == 0, "All GDScript tests should pass.");
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}
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}
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TEST_CASE("[Modules][GDScript] Load source code dynamically and run it") {
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Ref<GDScript> gdscript = memnew(GDScript);
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gdscript->set_source_code(R"(
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extends RefCounted
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func _init():
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set_meta("result", 42)
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)");
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// A spurious `Condition "err" is true` message is printed (despite parsing being successful and returning `OK`).
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// Silence it.
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ERR_PRINT_OFF;
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const Error error = gdscript->reload();
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ERR_PRINT_ON;
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CHECK_MESSAGE(error == OK, "The script should parse successfully.");
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// Run the script by assigning it to a reference-counted object.
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Ref<RefCounted> ref_counted = memnew(RefCounted);
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ref_counted->set_script(gdscript);
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CHECK_MESSAGE(int(ref_counted->get_meta("result")) == 42, "The script should assign object metadata successfully.");
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}
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} // namespace GDScriptTests
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#endif // GDSCRIPT_TEST_RUNNER_SUITE_H
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