godot/drivers/gles3
Rémi Verschelde 5e58bcd793
Merge pull request #88205 from 0x0ACB/thread_safe_texture_rid
Make `RID_Owner<Texture>` threadsafe in `TextureStorage` for GLES3
2024-02-13 23:43:40 +01:00
..
effects OpenGL: Implement 3D Texture support 2024-02-05 20:10:39 +01:00
environment
shaders Fix shadows for billboarded Sprite3D's 2024-02-13 10:36:38 +01:00
storage Merge pull request #88205 from 0x0ACB/thread_safe_texture_rid 2024-02-13 23:43:40 +01:00
SCsub
rasterizer_canvas_gles3.cpp Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data 2024-02-08 10:53:24 +01:00
rasterizer_canvas_gles3.h Add custom shader attributes to Canvas Item Shaders 2024-01-23 14:36:39 -05:00
rasterizer_gles3.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rasterizer_gles3.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rasterizer_scene_gles3.cpp Fix shadows for billboarded Sprite3D's 2024-02-13 10:36:38 +01:00
rasterizer_scene_gles3.h Fix shadows for billboarded Sprite3D's 2024-02-13 10:36:38 +01:00
shader_gles3.cpp OpenGL: Implement 3D Texture support 2024-02-05 20:10:39 +01:00
shader_gles3.h Add shader_cache_dir_valid check to _save_to_cache 2024-01-12 17:34:33 +08:00