.. |
effects
|
Fix SSR not working properly in stereo
|
2024-01-09 23:19:57 +11:00 |
environment
|
Fixup SDFGI shader compilation error after #80390
|
2024-01-03 08:51:08 +01:00 |
forward_clustered
|
Use best fit normals for storing screen space normals
|
2023-12-21 14:41:29 -07:00 |
forward_mobile
|
Use best fit normals for storing screen space normals
|
2023-12-21 14:41:29 -07:00 |
SCsub
|
…
|
|
blit.glsl
|
Add option to enable HDR rendering in 2D
|
2023-08-07 11:24:03 +02:00 |
canvas.glsl
|
Fix 2D normals for transposed texture
|
2024-01-15 17:34:29 +01:00 |
canvas_occlusion.glsl
|
…
|
|
canvas_sdf.glsl
|
…
|
|
canvas_uniforms_inc.glsl
|
Add option to enable HDR rendering in 2D
|
2023-08-07 11:24:03 +02:00 |
cluster_data_inc.glsl
|
…
|
|
cluster_debug.glsl
|
…
|
|
cluster_render.glsl
|
Save cluster render shader from being optimized out entirely
|
2023-05-08 18:39:49 +02:00 |
cluster_store.glsl
|
…
|
|
decal_data_inc.glsl
|
…
|
|
giprobe_write.glsl
|
…
|
|
light_data_inc.glsl
|
…
|
|
particles.glsl
|
Particle internal refactor and additions for more artistic control
|
2023-10-10 20:03:35 +02:00 |
particles_copy.glsl
|
Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale
|
2023-09-08 20:01:57 +01:00 |
samplers_inc.glsl
|
replace sampler arrays with constant sampler elements
|
2023-06-22 01:11:57 +03:00 |
scene_data_inc.glsl
|
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
|
2023-09-25 10:37:47 -03:00 |
scene_forward_aa_inc.glsl
|
Fix alpha hash by correcting typos and doing calculations in object space
|
2022-11-14 17:57:49 -08:00 |
scene_forward_gi_inc.glsl
|
Reduce the number of samplers used by the scene shaders
|
2023-12-15 17:13:44 -07:00 |
scene_forward_lights_inc.glsl
|
Reduce the number of samplers used by the scene shaders
|
2023-12-15 17:13:44 -07:00 |
skeleton.glsl
|
Vertex and attribute compression to reduce the size of the vertex format.
|
2023-10-05 12:02:23 -06:00 |