b085c40edf
-Modified help to display properties GDScript can still not make use of them, though.
358 lines
9.6 KiB
C++
358 lines
9.6 KiB
C++
/*************************************************************************/
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/* event_player.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "event_player.h"
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void EventPlayer::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_ENTER_TREE: {
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//set_idle_process(false); //don't annoy
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if (playback.is_valid() && autoplay && !get_tree()->is_editor_hint())
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play();
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} break;
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case NOTIFICATION_EXIT_TREE: {
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stop(); //wathever it may be doing, stop
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} break;
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}
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}
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void EventPlayer::set_stream(const Ref<EventStream> &p_stream) {
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stop();
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stream=p_stream;
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if (stream.is_valid())
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playback=stream->instance_playback();
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else
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playback.unref();
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if (playback.is_valid()) {
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playback->set_loop(loops);
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playback->set_paused(paused);
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playback->set_volume(volume);
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for(int i=0;i<(MIN(MAX_CHANNELS,stream->get_channel_count()));i++)
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playback->set_channel_volume(i,channel_volume[i]);
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}
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}
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Ref<EventStream> EventPlayer::get_stream() const {
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return stream;
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}
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void EventPlayer::play() {
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ERR_FAIL_COND(!is_inside_tree());
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if (playback.is_null()) {
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return;
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}
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if (playback->is_playing()) {
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AudioServer::get_singleton()->lock();
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stop();
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AudioServer::get_singleton()->unlock();
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}
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AudioServer::get_singleton()->lock();
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playback->play();
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AudioServer::get_singleton()->unlock();
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}
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void EventPlayer::stop() {
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if (!is_inside_tree())
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return;
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if (playback.is_null())
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return;
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AudioServer::get_singleton()->lock();
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playback->stop();
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AudioServer::get_singleton()->unlock();
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}
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bool EventPlayer::is_playing() const {
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if (playback.is_null())
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return false;
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return playback->is_playing();
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}
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void EventPlayer::set_loop(bool p_enable) {
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loops=p_enable;
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if (playback.is_null())
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return;
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playback->set_loop(loops);
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}
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bool EventPlayer::has_loop() const {
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return loops;
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}
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void EventPlayer::set_volume(float p_volume) {
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volume=p_volume;
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if (playback.is_valid())
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playback->set_volume(volume);
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}
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float EventPlayer::get_volume() const {
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return volume;
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}
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void EventPlayer::set_volume_db(float p_db) {
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if (p_db<-79)
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set_volume(0);
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else
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set_volume(Math::db2linear(p_db));
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}
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float EventPlayer::get_volume_db() const {
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if (volume==0)
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return -80;
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else
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return Math::linear2db(volume);
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}
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void EventPlayer::set_pitch_scale(float p_pitch_scale) {
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pitch_scale=p_pitch_scale;
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if (playback.is_valid())
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playback->set_pitch_scale(pitch_scale);
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}
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float EventPlayer::get_pitch_scale() const {
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return pitch_scale;
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}
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void EventPlayer::set_tempo_scale(float p_tempo_scale) {
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tempo_scale=p_tempo_scale;
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if (playback.is_valid())
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playback->set_tempo_scale(tempo_scale);
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}
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float EventPlayer::get_tempo_scale() const {
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return tempo_scale;
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}
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String EventPlayer::get_stream_name() const {
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if (stream.is_null())
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return "<No Stream>";
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return stream->get_name();
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}
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int EventPlayer::get_loop_count() const {
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if (playback.is_null())
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return 0;
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return playback->get_loop_count();
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}
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float EventPlayer::get_pos() const {
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if (playback.is_null())
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return 0;
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return playback->get_pos();
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}
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float EventPlayer::get_length() const {
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if (stream.is_null())
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return 0;
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return stream->get_length();
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}
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void EventPlayer::seek_pos(float p_time) {
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if (playback.is_null())
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return;
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return playback->seek_pos(p_time);
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}
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void EventPlayer::set_autoplay(bool p_enable) {
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autoplay=p_enable;
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}
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bool EventPlayer::has_autoplay() const {
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return autoplay;
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}
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void EventPlayer::set_paused(bool p_paused) {
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paused=p_paused;
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if (playback.is_valid())
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playback->set_paused(p_paused);
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}
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bool EventPlayer::is_paused() const {
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return paused;
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}
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void EventPlayer::_set_play(bool p_play) {
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_play=p_play;
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if (is_inside_tree()) {
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if(_play)
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play();
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else
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stop();
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}
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}
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bool EventPlayer::_get_play() const{
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return _play;
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}
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void EventPlayer::set_channel_volume(int p_channel,float p_volume) {
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ERR_FAIL_INDEX(p_channel,MAX_CHANNELS);
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channel_volume[p_channel]=p_volume;
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if (playback.is_valid())
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playback->set_channel_volume(p_channel,p_volume);
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}
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float EventPlayer::get_channel_volume(int p_channel) const{
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ERR_FAIL_INDEX_V(p_channel,MAX_CHANNELS,0);
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return channel_volume[p_channel];
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}
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float EventPlayer::get_channel_last_note_time(int p_channel) const {
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if (playback.is_valid())
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return playback->get_last_note_time(p_channel);
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return 0;
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}
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void EventPlayer::_bind_methods() {
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ClassDB::bind_method(_MD("set_stream","stream:EventStream"),&EventPlayer::set_stream);
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ClassDB::bind_method(_MD("get_stream:EventStream"),&EventPlayer::get_stream);
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ClassDB::bind_method(_MD("play"),&EventPlayer::play);
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ClassDB::bind_method(_MD("stop"),&EventPlayer::stop);
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ClassDB::bind_method(_MD("is_playing"),&EventPlayer::is_playing);
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ClassDB::bind_method(_MD("set_paused","paused"),&EventPlayer::set_paused);
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ClassDB::bind_method(_MD("is_paused"),&EventPlayer::is_paused);
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ClassDB::bind_method(_MD("set_loop","enabled"),&EventPlayer::set_loop);
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ClassDB::bind_method(_MD("has_loop"),&EventPlayer::has_loop);
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ClassDB::bind_method(_MD("set_volume","volume"),&EventPlayer::set_volume);
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ClassDB::bind_method(_MD("get_volume"),&EventPlayer::get_volume);
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ClassDB::bind_method(_MD("set_pitch_scale","pitch_scale"),&EventPlayer::set_pitch_scale);
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ClassDB::bind_method(_MD("get_pitch_scale"),&EventPlayer::get_pitch_scale);
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ClassDB::bind_method(_MD("set_tempo_scale","tempo_scale"),&EventPlayer::set_tempo_scale);
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ClassDB::bind_method(_MD("get_tempo_scale"),&EventPlayer::get_tempo_scale);
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ClassDB::bind_method(_MD("set_volume_db","db"),&EventPlayer::set_volume_db);
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ClassDB::bind_method(_MD("get_volume_db"),&EventPlayer::get_volume_db);
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ClassDB::bind_method(_MD("get_stream_name"),&EventPlayer::get_stream_name);
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ClassDB::bind_method(_MD("get_loop_count"),&EventPlayer::get_loop_count);
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ClassDB::bind_method(_MD("get_pos"),&EventPlayer::get_pos);
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ClassDB::bind_method(_MD("seek_pos","time"),&EventPlayer::seek_pos);
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ClassDB::bind_method(_MD("get_length"),&EventPlayer::get_length);
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ClassDB::bind_method(_MD("set_autoplay","enabled"),&EventPlayer::set_autoplay);
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ClassDB::bind_method(_MD("has_autoplay"),&EventPlayer::has_autoplay);
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ClassDB::bind_method(_MD("set_channel_volume","channel","channel_volume"),&EventPlayer::set_channel_volume);
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ClassDB::bind_method(_MD("get_channel_volume","channel"),&EventPlayer::get_channel_volume);
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ClassDB::bind_method(_MD("get_channel_last_note_time","channel"),&EventPlayer::get_channel_last_note_time);
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ClassDB::bind_method(_MD("_set_play","play"),&EventPlayer::_set_play);
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ClassDB::bind_method(_MD("_get_play"),&EventPlayer::_get_play);
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ADD_PROPERTY( PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE,"EventStream"), _SCS("set_stream"), _SCS("get_stream") );
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ADD_PROPERTY( PropertyInfo(Variant::BOOL, "play"), _SCS("_set_play"), _SCS("_get_play") );
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ADD_PROPERTY( PropertyInfo(Variant::BOOL, "loop"), _SCS("set_loop"), _SCS("has_loop") );
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ADD_PROPERTY( PropertyInfo(Variant::REAL, "volume_db", PROPERTY_HINT_RANGE,"-80,24,0.01"), _SCS("set_volume_db"), _SCS("get_volume_db") );
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ADD_PROPERTY( PropertyInfo(Variant::REAL, "pitch_scale", PROPERTY_HINT_RANGE,"0.001,16,0.001"), _SCS("set_pitch_scale"), _SCS("get_pitch_scale") );
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ADD_PROPERTY( PropertyInfo(Variant::REAL, "tempo_scale", PROPERTY_HINT_RANGE,"0.001,16,0.001"), _SCS("set_tempo_scale"), _SCS("get_tempo_scale") );
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ADD_PROPERTY( PropertyInfo(Variant::BOOL, "autoplay"), _SCS("set_autoplay"), _SCS("has_autoplay") );
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ADD_PROPERTY( PropertyInfo(Variant::BOOL, "paused"), _SCS("set_paused"), _SCS("is_paused") );
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}
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EventPlayer::EventPlayer() {
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volume=1;
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loops=false;
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paused=false;
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autoplay=false;
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_play=false;
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pitch_scale=1.0;
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tempo_scale=1.0;
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for(int i=0;i<MAX_CHANNELS;i++)
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channel_volume[i]=1.0;
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}
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EventPlayer::~EventPlayer() {
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}
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