godot/editor/import
Lyuma aca4b737f1 8 uvs for glTF2, URI decode and Vertex Custom api.
Add glTF2 uri decode for paths.

Add vertex custom apis.

Add scene importer api.

Change Color to float; add support for float-based custom channels in SurfaceTool and EditorSceneImporterMesh

Co-authored-by: darth negative hunter
 <thenegativehunter2@users.noreply.github.com>
2021-09-10 09:16:48 -07:00
..
SCsub
atlas_import_failed.xpm
collada.cpp Rename String::is_rel_path to String::is_relative_path 2021-08-29 20:41:29 -04:00
collada.h
dynamicfont_import_settings.cpp
dynamicfont_import_settings.h
editor_import_collada.cpp
editor_import_collada.h
editor_import_plugin.cpp
editor_import_plugin.h
editor_importer_bake_reset.cpp
editor_importer_bake_reset.h
resource_importer_bitmask.cpp
resource_importer_bitmask.h
resource_importer_bmfont.cpp
resource_importer_bmfont.h
resource_importer_csv_translation.cpp
resource_importer_csv_translation.h
resource_importer_dynamicfont.cpp
resource_importer_dynamicfont.h
resource_importer_image.cpp
resource_importer_image.h
resource_importer_imagefont.cpp
resource_importer_imagefont.h
resource_importer_layered_texture.cpp
resource_importer_layered_texture.h
resource_importer_obj.cpp
resource_importer_obj.h
resource_importer_scene.cpp
resource_importer_scene.h
resource_importer_shader_file.cpp Rename String::is_rel_path to String::is_relative_path 2021-08-29 20:41:29 -04:00
resource_importer_shader_file.h
resource_importer_texture.cpp Explicitly convert signed to unsigned value 2021-09-06 15:40:41 +02:00
resource_importer_texture.h
resource_importer_texture_atlas.cpp
resource_importer_texture_atlas.h
resource_importer_wav.cpp
resource_importer_wav.h
scene_import_settings.cpp
scene_import_settings.h
scene_importer_mesh.cpp 8 uvs for glTF2, URI decode and Vertex Custom api. 2021-09-10 09:16:48 -07:00
scene_importer_mesh.h 8 uvs for glTF2, URI decode and Vertex Custom api. 2021-09-10 09:16:48 -07:00
scene_importer_mesh_node_3d.cpp
scene_importer_mesh_node_3d.h