godot/platform
Pedro J. Estébanez 8ed259b792 Modernize RWLock
- Based on C++14's `shared_time_mutex`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
2021-01-19 11:53:10 +01:00
..
android [Plugins] Rename 'PluginConfig' struct to platform specific name 2021-01-15 17:54:35 +03:00
iphone [iOS] Added support for '.xcframework' in plugins 2021-01-17 14:13:09 +03:00
javascript [HTML5] Custom Gamepad library to allow remapping. 2021-01-18 12:30:38 +01:00
linuxbsd Split OS::execute into two methods 2021-01-09 10:03:23 +00:00
osx Split OS::execute into two methods 2021-01-09 10:03:23 +00:00
server Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
uwp Modernize RWLock 2021-01-19 11:53:10 +01:00
windows Modernize RWLock 2021-01-19 11:53:10 +01:00
register_platform_apis.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00