godot/scene
Jared 66c1b8adc4 Light2D height range expanded to -2048 to 2048.
(cherry picked from commit 307bc16523)
2019-11-12 11:07:41 +01:00
..
2d Light2D height range expanded to -2048 to 2048. 2019-11-12 11:07:41 +01:00
3d fix otherwise unitialized variables, found in #31694 2019-11-08 15:48:18 +01:00
animation Fixed AnimationTreeStateMachine transition priority (last transition was always chosen instead of least cost) 2019-11-08 15:48:19 +01:00
audio Properly deal with clicking on audio stream change or stop (AudioStreamPlayer only) 2019-07-03 13:19:40 +02:00
gui Fixed crash when pressing down key on empty Tree 2019-11-12 08:41:00 +01:00
main Update transforms after timers update to make sure changes are made before render 2019-11-11 13:29:22 +01:00
resources Fix the edges of the mesh vertex 2019-11-08 15:48:18 +01:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00
register_scene_types.cpp Fix Crash On Close When 3D Is Disabled 2019-09-26 14:44:20 +02:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00