godot/core/variant/callable_bind.h

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4.4 KiB
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/*************************************************************************/
/* callable_bind.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CALLABLE_BIND_H
#define CALLABLE_BIND_H
#include "core/variant/callable.h"
#include "core/variant/variant.h"
class CallableCustomBind : public CallableCustom {
Callable callable;
Vector<Variant> binds;
static bool _equal_func(const CallableCustom *p_a, const CallableCustom *p_b);
static bool _less_func(const CallableCustom *p_a, const CallableCustom *p_b);
public:
//for every type that inherits, these must always be the same for this type
virtual uint32_t hash() const override;
virtual String get_as_text() const override;
virtual CompareEqualFunc get_compare_equal_func() const override;
virtual CompareLessFunc get_compare_less_func() const override;
virtual StringName get_method() const override;
virtual ObjectID get_object() const override; //must always be able to provide an object
virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
virtual const Callable *get_base_comparator() const override;
Callable get_callable() { return callable; }
Vector<Variant> get_binds() { return binds; }
CallableCustomBind(const Callable &p_callable, const Vector<Variant> &p_binds);
virtual ~CallableCustomBind();
};
class CallableCustomUnbind : public CallableCustom {
Callable callable;
int argcount;
static bool _equal_func(const CallableCustom *p_a, const CallableCustom *p_b);
static bool _less_func(const CallableCustom *p_a, const CallableCustom *p_b);
public:
//for every type that inherits, these must always be the same for this type
virtual uint32_t hash() const override;
virtual String get_as_text() const override;
virtual CompareEqualFunc get_compare_equal_func() const override;
virtual CompareLessFunc get_compare_less_func() const override;
virtual StringName get_method() const override;
virtual ObjectID get_object() const override; //must always be able to provide an object
virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
virtual const Callable *get_base_comparator() const override;
Callable get_callable() { return callable; }
int get_unbinds() { return argcount; }
CallableCustomUnbind(const Callable &p_callable, int p_argcount);
virtual ~CallableCustomUnbind();
};
#endif // CALLABLE_BIND_H