acd9abe507
Backported from ba68383706
.
Co-authored-by: Ugis Brekis <ugis.brekis@productmadness.com>
81 lines
3.4 KiB
C++
81 lines
3.4 KiB
C++
/*************************************************************************/
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/* aspect_ratio_container.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef ASPECT_RATIO_CONTAINER_H
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#define ASPECT_RATIO_CONTAINER_H
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#include "scene/gui/container.h"
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class AspectRatioContainer : public Container {
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GDCLASS(AspectRatioContainer, Container);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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virtual Size2 get_minimum_size() const;
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public:
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enum StretchMode {
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STRETCH_WIDTH_CONTROLS_HEIGHT,
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STRETCH_HEIGHT_CONTROLS_WIDTH,
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STRETCH_FIT,
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STRETCH_COVER,
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};
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enum AlignMode {
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ALIGN_BEGIN,
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ALIGN_CENTER,
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ALIGN_END,
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};
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private:
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float ratio = 1.0;
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StretchMode stretch_mode = STRETCH_FIT;
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AlignMode alignment_horizontal = ALIGN_CENTER;
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AlignMode alignment_vertical = ALIGN_CENTER;
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public:
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void set_ratio(float p_ratio);
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float get_ratio() const { return ratio; }
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void set_stretch_mode(StretchMode p_mode);
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StretchMode get_stretch_mode() const { return stretch_mode; }
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void set_alignment_horizontal(AlignMode p_alignment_horizontal);
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AlignMode get_alignment_horizontal() const { return alignment_horizontal; }
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void set_alignment_vertical(AlignMode p_alignment_vertical);
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AlignMode get_alignment_vertical() const { return alignment_vertical; }
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};
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VARIANT_ENUM_CAST(AspectRatioContainer::StretchMode);
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VARIANT_ENUM_CAST(AspectRatioContainer::AlignMode);
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#endif // ASPECT_RATIO_CONTAINER_H
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