godot/scene/2d
Rémi Verschelde 0615e55b27
Merge pull request #47064 from jmb462/fix-crash-in-uninitialized-AnimatedSprite2d-play
Fix crash on calling play() in a uninitialized AnimatedSprite2D (Fix #46013)
2021-03-17 15:21:34 +01:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
animated_sprite_2d.cpp Fix crash on calling play() in a uninitialized AnimatedSprite2D 2021-03-17 14:57:04 +01:00
animated_sprite_2d.h Move SpriteFrames to its own file in the resources folder 2021-03-16 02:00:47 -04:00
area_2d.cpp Use a more specific type for Area2D/3D body signals 2021-02-24 00:05:54 -05:00
area_2d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
audio_stream_player_2d.cpp Modernize atomics 2021-02-18 17:12:46 +01:00
audio_stream_player_2d.h Modernize atomics 2021-02-18 17:12:46 +01:00
back_buffer_copy.cpp Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
back_buffer_copy.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
camera_2d.cpp Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
camera_2d.h Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
canvas_group.cpp Remove memory leak in Canvas Group 2021-01-03 21:29:18 +01:00
canvas_group.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
canvas_modulate.cpp Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
canvas_modulate.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
collision_object_2d.cpp Use real_t in physics nodes 2021-01-29 19:59:58 -05:00
collision_object_2d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
collision_polygon_2d.cpp Fix errors with invalid CollisionPolygon2D 2021-03-04 10:44:37 -07:00
collision_polygon_2d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
collision_shape_2d.cpp Merge pull request #41644 from Eoin-ONeill-Yokai/collision_2d_shape_visualization_fix 2021-02-18 23:42:02 +01:00
collision_shape_2d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
cpu_particles_2d.cpp Refactored cpu_particles_2d.cpp _notification Method 2021-02-28 21:59:01 -05:00
cpu_particles_2d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
gpu_particles_2d.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
gpu_particles_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
joints_2d.cpp Fix Joint2D/Joint3D node path reset on scene switch 2021-03-02 08:24:50 -07:00
joints_2d.h Fix Joint2D/Joint3D node path reset on scene switch 2021-03-02 08:24:50 -07:00
light_2d.cpp Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
light_2d.h Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
light_occluder_2d.cpp Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
light_occluder_2d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
line_2d.cpp Line2D::set_point_position Fail if passed index is out of bounds 2021-02-21 13:50:11 +01:00
line_2d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
line_builder.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
line_builder.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
mesh_instance_2d.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
mesh_instance_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
multimesh_instance_2d.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
multimesh_instance_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_agent_2d.cpp Implement Navigation layers 2021-03-10 11:23:06 +01:00
navigation_agent_2d.h Implement Navigation layers 2021-03-10 11:23:06 +01:00
navigation_obstacle_2d.cpp Remove Navigation2D/3D nodes, and move the navigation map to the world resource 2021-03-10 11:23:06 +01:00
navigation_obstacle_2d.h Remove Navigation2D/3D nodes, and move the navigation map to the world resource 2021-03-10 11:23:06 +01:00
navigation_region_2d.cpp Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_region_2d.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
node_2d.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
node_2d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
parallax_background.cpp Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
parallax_background.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
parallax_layer.cpp Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
parallax_layer.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
path_2d.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
path_2d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
physics_body_2d.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
physics_body_2d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
polygon_2d.cpp Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
polygon_2d.h Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
position_2d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
position_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
ray_cast_2d.cpp add responsive arrows when the size is very small + fix a regression: missing a translation on the line 2021-03-05 22:14:06 +01:00
ray_cast_2d.h Highlight collision, correct the size and make the arrow a bit less thick for low-res game 2021-03-05 00:32:49 +01:00
remote_transform_2d.cpp Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
remote_transform_2d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
skeleton_2d.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
skeleton_2d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
sprite_2d.cpp Hide extra options from various nodes if they're not enabled 2021-03-02 09:25:09 -03:00
sprite_2d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
tile_map.cpp Remove Navigation2D/3D nodes, and move the navigation map to the world resource 2021-03-10 11:23:06 +01:00
tile_map.h Remove Navigation2D/3D nodes, and move the navigation map to the world resource 2021-03-10 11:23:06 +01:00
touch_screen_button.cpp Merge pull request #44737 from KoBeWi/touch_shape_screen_centered_button 2021-02-19 13:45:23 +01:00
touch_screen_button.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
visibility_notifier_2d.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
visibility_notifier_2d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
y_sort.cpp Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
y_sort.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00