8cab401d08
-=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
71 lines
1.2 KiB
C++
71 lines
1.2 KiB
C++
/************************************************************************************
|
|
This source file is part of the Theora Video Playback Library
|
|
For latest info, see http://libtheoraplayer.googlecode.com
|
|
*************************************************************************************
|
|
Copyright (c) 2008-2014 Kresimir Spes (kspes@cateia.com)
|
|
This program is free software; you can redistribute it and/or modify it under
|
|
the terms of the BSD license: http://opensource.org/licenses/BSD-3-Clause
|
|
*************************************************************************************/
|
|
#include "TheoraTimer.h"
|
|
|
|
TheoraTimer::TheoraTimer()
|
|
{
|
|
mTime = 0;
|
|
mPaused = 0;
|
|
mSpeed = 1.0f;
|
|
}
|
|
|
|
TheoraTimer::~TheoraTimer()
|
|
{
|
|
|
|
}
|
|
|
|
void TheoraTimer::update(float timeDelta)
|
|
{
|
|
if (!isPaused())
|
|
{
|
|
mTime += timeDelta * mSpeed;
|
|
}
|
|
}
|
|
|
|
float TheoraTimer::getTime()
|
|
{
|
|
return mTime;
|
|
}
|
|
|
|
void TheoraTimer::pause()
|
|
{
|
|
mPaused = true;
|
|
}
|
|
|
|
void TheoraTimer::play()
|
|
{
|
|
mPaused = false;
|
|
}
|
|
|
|
|
|
bool TheoraTimer::isPaused()
|
|
{
|
|
return mPaused;
|
|
}
|
|
|
|
void TheoraTimer::stop()
|
|
{
|
|
|
|
}
|
|
|
|
void TheoraTimer::seek(float time)
|
|
{
|
|
mTime = time;
|
|
}
|
|
|
|
void TheoraTimer::setSpeed(float speed)
|
|
{
|
|
mSpeed = speed;
|
|
}
|
|
|
|
float TheoraTimer::getSpeed()
|
|
{
|
|
return mSpeed;
|
|
}
|