godot/drivers/theoraplayer/src/TheoraTimer.cpp
Juan Linietsky 8cab401d08 3D Physics Rework, Other Stuff
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3D Physics:
-Fixed "Bounce" parameter in 3D
-Fixed bug affecting Area (sometims it would not detect properly)
-Vehicle Body has seen heavy work
-Added Query API for doing space queries in 3D. Needs some docs though.
-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:
   -PinJoint
   -HingeJoint (with motor)
   -SliderJoint
   -ConeTwistJoint
   -Generic6DOFJoint
-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:
    -input_event (mouse or multitouch input over the body)
    -mouse_enter (mouse entered the body area)
    -mouse_exit (mouse exited body area)
   For Area it needs to be activated manually, as it isn't by default (ray goes thru).

Other:

-Begun working on Windows 8 (RT) port. Compiles but does not work yet.
-Added TheoraPlayer library for improved to-texture and portable video support.
-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
2014-09-15 11:33:30 -03:00

71 lines
1.2 KiB
C++

/************************************************************************************
This source file is part of the Theora Video Playback Library
For latest info, see http://libtheoraplayer.googlecode.com
*************************************************************************************
Copyright (c) 2008-2014 Kresimir Spes (kspes@cateia.com)
This program is free software; you can redistribute it and/or modify it under
the terms of the BSD license: http://opensource.org/licenses/BSD-3-Clause
*************************************************************************************/
#include "TheoraTimer.h"
TheoraTimer::TheoraTimer()
{
mTime = 0;
mPaused = 0;
mSpeed = 1.0f;
}
TheoraTimer::~TheoraTimer()
{
}
void TheoraTimer::update(float timeDelta)
{
if (!isPaused())
{
mTime += timeDelta * mSpeed;
}
}
float TheoraTimer::getTime()
{
return mTime;
}
void TheoraTimer::pause()
{
mPaused = true;
}
void TheoraTimer::play()
{
mPaused = false;
}
bool TheoraTimer::isPaused()
{
return mPaused;
}
void TheoraTimer::stop()
{
}
void TheoraTimer::seek(float time)
{
mTime = time;
}
void TheoraTimer::setSpeed(float speed)
{
mSpeed = speed;
}
float TheoraTimer::getSpeed()
{
return mSpeed;
}