godot/main
lawnjelly 98a39aade9 Profiling - fix frame_time measurement
When the `sync_after_draw` feature was on it was possible for the profiler's frame_time measurement to be incorrect. This fixes this problem by storing the raw measured time for use by the profiler.
2021-08-01 10:05:43 +01:00
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tests Use modules_enabled.gen.h to improve inter dependency checks 2021-07-14 23:36:38 +02:00
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default_controller_mappings.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2021-07-20 13:20:40 +02:00
godotcontrollerdb.txt [HTML5] Add 2 controllers to the godot database. 2021-07-20 13:05:10 +02:00
input_default.cpp Allow checking for exact matches with Action events. 2021-07-30 15:35:39 +02:00
input_default.h Allow checking for exact matches with Action events. 2021-07-30 15:35:39 +02:00
main.cpp Profiling - fix frame_time measurement 2021-08-01 10:05:43 +01:00
main.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
main_builders.py Tweak the editor splash screen color to better match the default theme 2021-03-19 10:51:39 +01:00
main_timer_sync.cpp Add frame delta smoothing option 2021-07-14 08:44:31 +01:00
main_timer_sync.h Add frame delta smoothing option 2021-07-14 08:44:31 +01:00
performance.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
performance.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
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splash_editor.png