godot/editor/import/resource_importer_scene.cpp
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

1562 lines
52 KiB
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/*************************************************************************/
/* resource_importer_scene.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "resource_importer_scene.h"
#include "core/io/resource_saver.h"
#include "editor/editor_node.h"
#include "scene/resources/packed_scene.h"
#include "scene/3d/collision_shape.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/navigation.h"
#include "scene/3d/physics_body.h"
#include "scene/3d/portal.h"
#include "scene/3d/room_instance.h"
#include "scene/3d/vehicle_body.h"
#include "scene/animation/animation_player.h"
#include "scene/resources/animation.h"
#include "scene/resources/box_shape.h"
#include "scene/resources/plane_shape.h"
#include "scene/resources/ray_shape.h"
#include "scene/resources/resource_format_text.h"
#include "scene/resources/sphere_shape.h"
uint32_t EditorSceneImporter::get_import_flags() const {
if (get_script_instance()) {
return get_script_instance()->call("_get_import_flags");
}
ERR_FAIL_V(0);
}
void EditorSceneImporter::get_extensions(List<String> *r_extensions) const {
if (get_script_instance()) {
Array arr = get_script_instance()->call("_get_extensions");
for (int i = 0; i < arr.size(); i++) {
r_extensions->push_back(arr[i]);
}
return;
}
ERR_FAIL();
}
Node *EditorSceneImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
if (get_script_instance()) {
return get_script_instance()->call("_import_scene", p_path, p_flags, p_bake_fps);
}
ERR_FAIL_V(NULL);
}
Ref<Animation> EditorSceneImporter::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
if (get_script_instance()) {
return get_script_instance()->call("_import_animation", p_path, p_flags);
}
ERR_FAIL_V(NULL);
}
//for documenters, these functions are useful when an importer calls an external conversion helper (like, fbx2gltf),
//and you want to load the resulting file
Node *EditorSceneImporter::import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
return ResourceImporterScene::get_singleton()->import_scene_from_other_importer(this, p_path, p_flags, p_bake_fps);
}
Ref<Animation> EditorSceneImporter::import_animation_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
return ResourceImporterScene::get_singleton()->import_animation_from_other_importer(this, p_path, p_flags, p_bake_fps);
}
void EditorSceneImporter::_bind_methods() {
ClassDB::bind_method(D_METHOD("import_scene_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneImporter::import_scene_from_other_importer);
ClassDB::bind_method(D_METHOD("import_animation_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneImporter::import_animation_from_other_importer);
BIND_VMETHOD(MethodInfo(Variant::INT, "_get_import_flags"));
BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_extensions"));
MethodInfo mi = MethodInfo(Variant::OBJECT, "_import_scene", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "flags"), PropertyInfo(Variant::INT, "bake_fps"));
mi.return_val.class_name = "Node";
BIND_VMETHOD(mi);
mi = MethodInfo(Variant::OBJECT, "_import_animation", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "flags"), PropertyInfo(Variant::INT, "bake_fps"));
mi.return_val.class_name = "Animation";
BIND_VMETHOD(mi);
BIND_CONSTANT(IMPORT_SCENE);
BIND_CONSTANT(IMPORT_ANIMATION);
BIND_CONSTANT(IMPORT_ANIMATION_DETECT_LOOP);
BIND_CONSTANT(IMPORT_ANIMATION_OPTIMIZE);
BIND_CONSTANT(IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS);
BIND_CONSTANT(IMPORT_ANIMATION_KEEP_VALUE_TRACKS);
BIND_CONSTANT(IMPORT_GENERATE_TANGENT_ARRAYS);
BIND_CONSTANT(IMPORT_FAIL_ON_MISSING_DEPENDENCIES);
BIND_CONSTANT(IMPORT_MATERIALS_IN_INSTANCES);
BIND_CONSTANT(IMPORT_USE_COMPRESSION);
}
/////////////////////////////////
void EditorScenePostImport::_bind_methods() {
BIND_VMETHOD(MethodInfo(Variant::OBJECT, "post_import", PropertyInfo(Variant::OBJECT, "scene")));
ClassDB::bind_method(D_METHOD("get_source_folder"), &EditorScenePostImport::get_source_folder);
ClassDB::bind_method(D_METHOD("get_source_file"), &EditorScenePostImport::get_source_file);
}
Node *EditorScenePostImport::post_import(Node *p_scene) {
if (get_script_instance())
return get_script_instance()->call("post_import", p_scene);
return p_scene;
}
String EditorScenePostImport::get_source_folder() const {
return source_folder;
}
String EditorScenePostImport::get_source_file() const {
return source_file;
}
void EditorScenePostImport::init(const String &p_source_folder, const String &p_source_file) {
source_folder = p_source_folder;
source_file = p_source_file;
}
EditorScenePostImport::EditorScenePostImport() {
}
String ResourceImporterScene::get_importer_name() const {
return "scene";
}
String ResourceImporterScene::get_visible_name() const {
return "Scene";
}
void ResourceImporterScene::get_recognized_extensions(List<String> *p_extensions) const {
for (Set<Ref<EditorSceneImporter> >::Element *E = importers.front(); E; E = E->next()) {
E->get()->get_extensions(p_extensions);
}
}
String ResourceImporterScene::get_save_extension() const {
return "scn";
}
String ResourceImporterScene::get_resource_type() const {
return "PackedScene";
}
bool ResourceImporterScene::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
if (p_option.begins_with("animation/")) {
if (p_option != "animation/import" && !bool(p_options["animation/import"]))
return false;
if (p_option == "animation/keep_custom_tracks" && int(p_options["animation/storage"]) == 0)
return false;
if (p_option.begins_with("animation/optimizer/") && p_option != "animation/optimizer/enabled" && !bool(p_options["animation/optimizer/enabled"]))
return false;
if (p_option.begins_with("animation/clip_")) {
int max_clip = p_options["animation/clips/amount"];
int clip = p_option.get_slice("/", 1).get_slice("_", 1).to_int() - 1;
if (clip >= max_clip)
return false;
}
}
if (p_option == "materials/keep_on_reimport" && int(p_options["materials/storage"]) == 0) {
return false;
}
if (p_option == "meshes/lightmap_texel_size" && int(p_options["meshes/light_baking"]) < 2) {
return false;
}
return true;
}
int ResourceImporterScene::get_preset_count() const {
return PRESET_MAX;
}
String ResourceImporterScene::get_preset_name(int p_idx) const {
switch (p_idx) {
case PRESET_SINGLE_SCENE: return TTR("Import as Single Scene");
case PRESET_SEPARATE_ANIMATIONS: return TTR("Import with Separate Animations");
case PRESET_SEPARATE_MATERIALS: return TTR("Import with Separate Materials");
case PRESET_SEPARATE_MESHES: return TTR("Import with Separate Objects");
case PRESET_SEPARATE_MESHES_AND_MATERIALS: return TTR("Import with Separate Objects+Materials");
case PRESET_SEPARATE_MESHES_AND_ANIMATIONS: return TTR("Import with Separate Objects+Animations");
case PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS: return TTR("Import with Separate Materials+Animations");
case PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS: return TTR("Import with Separate Objects+Materials+Animations");
case PRESET_MULTIPLE_SCENES: return TTR("Import as Multiple Scenes");
case PRESET_MULTIPLE_SCENES_AND_MATERIALS: return TTR("Import as Multiple Scenes+Materials");
}
return "";
}
static bool _teststr(const String &p_what, const String &p_str) {
String what = p_what;
//remove trailing spaces and numbers, some apps like blender add ".number" to duplicates so also compensate for this
while (what.length() && ((what[what.length() - 1] >= '0' && what[what.length() - 1] <= '9') || what[what.length() - 1] <= 32 || what[what.length() - 1] == '.')) {
what = what.substr(0, what.length() - 1);
}
if (what.findn("$" + p_str) != -1) //blender and other stuff
return true;
if (what.to_lower().ends_with("-" + p_str)) //collada only supports "_" and "-" besides letters
return true;
if (what.to_lower().ends_with("_" + p_str)) //collada only supports "_" and "-" besides letters
return true;
return false;
}
static String _fixstr(const String &p_what, const String &p_str) {
String what = p_what;
//remove trailing spaces and numbers, some apps like blender add ".number" to duplicates so also compensate for this
while (what.length() && ((what[what.length() - 1] >= '0' && what[what.length() - 1] <= '9') || what[what.length() - 1] <= 32 || what[what.length() - 1] == '.')) {
what = what.substr(0, what.length() - 1);
}
String end = p_what.substr(what.length(), p_what.length() - what.length());
if (what.findn("$" + p_str) != -1) //blender and other stuff
return what.replace("$" + p_str, "") + end;
if (what.to_lower().ends_with("-" + p_str)) //collada only supports "_" and "-" besides letters
return what.substr(0, what.length() - (p_str.length() + 1)) + end;
if (what.to_lower().ends_with("_" + p_str)) //collada only supports "_" and "-" besides letters
return what.substr(0, what.length() - (p_str.length() + 1)) + end;
return what;
}
static void _gen_shape_list(const Ref<Mesh> &mesh, List<Ref<Shape> > &r_shape_list, bool p_convex) {
if (!p_convex) {
Ref<Shape> shape = mesh->create_trimesh_shape();
r_shape_list.push_back(shape);
} else {
Vector<Ref<Shape> > cd = mesh->convex_decompose();
if (cd.size()) {
for (int i = 0; i < cd.size(); i++) {
r_shape_list.push_back(cd[i]);
}
}
}
}
Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, List<Ref<Shape> > > &collision_map, LightBakeMode p_light_bake_mode) {
// children first
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *r = _fix_node(p_node->get_child(i), p_root, collision_map, p_light_bake_mode);
if (!r) {
i--; //was erased
}
}
String name = p_node->get_name();
bool isroot = p_node == p_root;
if (!isroot && _teststr(name, "noimp")) {
memdelete(p_node);
return NULL;
}
if (Object::cast_to<MeshInstance>(p_node)) {
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
Ref<ArrayMesh> m = mi->get_mesh();
if (m.is_valid()) {
for (int i = 0; i < m->get_surface_count(); i++) {
Ref<SpatialMaterial> mat = m->surface_get_material(i);
if (!mat.is_valid())
continue;
if (_teststr(mat->get_name(), "alpha")) {
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
mat->set_name(_fixstr(mat->get_name(), "alpha"));
}
if (_teststr(mat->get_name(), "vcol")) {
mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
mat->set_name(_fixstr(mat->get_name(), "vcol"));
}
}
}
if (p_light_bake_mode != LIGHT_BAKE_DISABLED) {
mi->set_flag(GeometryInstance::FLAG_USE_BAKED_LIGHT, true);
}
}
if (Object::cast_to<AnimationPlayer>(p_node)) {
//remove animations referencing non-importable nodes
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
List<StringName> anims;
ap->get_animation_list(&anims);
for (List<StringName>::Element *E = anims.front(); E; E = E->next()) {
Ref<Animation> anim = ap->get_animation(E->get());
ERR_CONTINUE(anim.is_null());
for (int i = 0; i < anim->get_track_count(); i++) {
NodePath path = anim->track_get_path(i);
for (int j = 0; j < path.get_name_count(); j++) {
String node = path.get_name(j);
if (_teststr(node, "noimp")) {
anim->remove_track(i);
i--;
break;
}
}
}
}
}
if (_teststr(name, "colonly") || _teststr(name, "convcolonly")) {
if (isroot)
return p_node;
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
if (mi) {
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
List<Ref<Shape> > shapes;
String fixed_name;
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
} else if (_teststr(name, "colonly")) {
_gen_shape_list(mesh, shapes, false);
collision_map[mesh] = shapes;
} else if (_teststr(name, "convcolonly")) {
_gen_shape_list(mesh, shapes, true);
collision_map[mesh] = shapes;
}
if (_teststr(name, "colonly")) {
fixed_name = _fixstr(name, "colonly");
} else if (_teststr(name, "convcolonly")) {
fixed_name = _fixstr(name, "convcolonly");
}
ERR_FAIL_COND_V(fixed_name == String(), NULL);
if (shapes.size()) {
StaticBody *col = memnew(StaticBody);
col->set_transform(mi->get_transform());
col->set_name(fixed_name);
p_node->replace_by(col);
memdelete(p_node);
p_node = col;
int idx = 0;
for (List<Ref<Shape> >::Element *E = shapes.front(); E; E = E->next()) {
CollisionShape *cshape = memnew(CollisionShape);
cshape->set_shape(E->get());
col->add_child(cshape);
cshape->set_name("shape" + itos(idx));
cshape->set_owner(col->get_owner());
idx++;
}
}
}
} else if (p_node->has_meta("empty_draw_type")) {
String empty_draw_type = String(p_node->get_meta("empty_draw_type"));
StaticBody *sb = memnew(StaticBody);
sb->set_name(_fixstr(name, "colonly"));
Object::cast_to<Spatial>(sb)->set_transform(Object::cast_to<Spatial>(p_node)->get_transform());
p_node->replace_by(sb);
memdelete(p_node);
p_node = NULL;
CollisionShape *colshape = memnew(CollisionShape);
if (empty_draw_type == "CUBE") {
BoxShape *boxShape = memnew(BoxShape);
boxShape->set_extents(Vector3(1, 1, 1));
colshape->set_shape(boxShape);
colshape->set_name("BoxShape");
} else if (empty_draw_type == "SINGLE_ARROW") {
RayShape *rayShape = memnew(RayShape);
rayShape->set_length(1);
colshape->set_shape(rayShape);
colshape->set_name("RayShape");
Object::cast_to<Spatial>(sb)->rotate_x(Math_PI / 2);
} else if (empty_draw_type == "IMAGE") {
PlaneShape *planeShape = memnew(PlaneShape);
colshape->set_shape(planeShape);
colshape->set_name("PlaneShape");
} else {
SphereShape *sphereShape = memnew(SphereShape);
sphereShape->set_radius(1);
colshape->set_shape(sphereShape);
colshape->set_name("SphereShape");
}
sb->add_child(colshape);
colshape->set_owner(sb->get_owner());
}
} else if (_teststr(name, "rigid") && Object::cast_to<MeshInstance>(p_node)) {
if (isroot)
return p_node;
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
List<Ref<Shape> > shapes;
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
} else {
_gen_shape_list(mesh, shapes, true);
}
RigidBody *rigid_body = memnew(RigidBody);
rigid_body->set_name(_fixstr(name, "rigid"));
p_node->replace_by(rigid_body);
rigid_body->set_transform(mi->get_transform());
p_node = rigid_body;
mi->set_name("mesh");
mi->set_transform(Transform());
rigid_body->add_child(mi);
mi->set_owner(rigid_body->get_owner());
int idx = 0;
for (List<Ref<Shape> >::Element *E = shapes.front(); E; E = E->next()) {
CollisionShape *cshape = memnew(CollisionShape);
cshape->set_shape(E->get());
rigid_body->add_child(cshape);
cshape->set_name("shape" + itos(idx));
cshape->set_owner(p_node->get_owner());
idx++;
}
}
} else if ((_teststr(name, "col") || (_teststr(name, "convcol"))) && Object::cast_to<MeshInstance>(p_node)) {
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
List<Ref<Shape> > shapes;
String fixed_name;
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
} else if (_teststr(name, "col")) {
_gen_shape_list(mesh, shapes, false);
collision_map[mesh] = shapes;
} else if (_teststr(name, "convcol")) {
_gen_shape_list(mesh, shapes, true);
collision_map[mesh] = shapes;
}
if (_teststr(name, "col")) {
fixed_name = _fixstr(name, "col");
} else if (_teststr(name, "convcol")) {
fixed_name = _fixstr(name, "convcol");
}
if (fixed_name != String()) {
if (mi->get_parent() && !mi->get_parent()->has_node(fixed_name)) {
mi->set_name(fixed_name);
}
}
if (shapes.size()) {
StaticBody *col = memnew(StaticBody);
col->set_name("static_collision");
mi->add_child(col);
col->set_owner(mi->get_owner());
int idx = 0;
for (List<Ref<Shape> >::Element *E = shapes.front(); E; E = E->next()) {
CollisionShape *cshape = memnew(CollisionShape);
cshape->set_shape(E->get());
col->add_child(cshape);
cshape->set_name("shape" + itos(idx));
cshape->set_owner(p_node->get_owner());
idx++;
}
}
}
} else if (_teststr(name, "navmesh") && Object::cast_to<MeshInstance>(p_node)) {
if (isroot)
return p_node;
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
Ref<ArrayMesh> mesh = mi->get_mesh();
ERR_FAIL_COND_V(mesh.is_null(), NULL);
NavigationMeshInstance *nmi = memnew(NavigationMeshInstance);
nmi->set_name(_fixstr(name, "navmesh"));
Ref<NavigationMesh> nmesh = memnew(NavigationMesh);
nmesh->create_from_mesh(mesh);
nmi->set_navigation_mesh(nmesh);
Object::cast_to<Spatial>(nmi)->set_transform(mi->get_transform());
p_node->replace_by(nmi);
memdelete(p_node);
p_node = nmi;
} else if (_teststr(name, "vehicle")) {
if (isroot)
return p_node;
Node *owner = p_node->get_owner();
Spatial *s = Object::cast_to<Spatial>(p_node);
VehicleBody *bv = memnew(VehicleBody);
String n = _fixstr(p_node->get_name(), "vehicle");
bv->set_name(n);
p_node->replace_by(bv);
p_node->set_name(n);
bv->add_child(p_node);
bv->set_owner(owner);
p_node->set_owner(owner);
bv->set_transform(s->get_transform());
s->set_transform(Transform());
p_node = bv;
} else if (_teststr(name, "wheel")) {
if (isroot)
return p_node;
Node *owner = p_node->get_owner();
Spatial *s = Object::cast_to<Spatial>(p_node);
VehicleWheel *bv = memnew(VehicleWheel);
String n = _fixstr(p_node->get_name(), "wheel");
bv->set_name(n);
p_node->replace_by(bv);
p_node->set_name(n);
bv->add_child(p_node);
bv->set_owner(owner);
p_node->set_owner(owner);
bv->set_transform(s->get_transform());
s->set_transform(Transform());
p_node = bv;
} else if (Object::cast_to<MeshInstance>(p_node)) {
//last attempt, maybe collision inside the mesh data
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
Ref<ArrayMesh> mesh = mi->get_mesh();
if (!mesh.is_null()) {
List<Ref<Shape> > shapes;
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
} else if (_teststr(mesh->get_name(), "col")) {
_gen_shape_list(mesh, shapes, false);
collision_map[mesh] = shapes;
mesh->set_name(_fixstr(mesh->get_name(), "col"));
} else if (_teststr(mesh->get_name(), "convcol")) {
_gen_shape_list(mesh, shapes, true);
collision_map[mesh] = shapes;
mesh->set_name(_fixstr(mesh->get_name(), "convcol"));
}
if (shapes.size()) {
StaticBody *col = memnew(StaticBody);
col->set_name("static_collision");
p_node->add_child(col);
col->set_owner(p_node->get_owner());
int idx = 0;
for (List<Ref<Shape> >::Element *E = shapes.front(); E; E = E->next()) {
CollisionShape *cshape = memnew(CollisionShape);
cshape->set_shape(E->get());
col->add_child(cshape);
cshape->set_name("shape" + itos(idx));
cshape->set_owner(p_node->get_owner());
idx++;
}
}
}
}
return p_node;
}
void ResourceImporterScene::_create_clips(Node *scene, const Array &p_clips, bool p_bake_all) {
if (!scene->has_node(String("AnimationPlayer")))
return;
Node *n = scene->get_node(String("AnimationPlayer"));
ERR_FAIL_COND(!n);
AnimationPlayer *anim = Object::cast_to<AnimationPlayer>(n);
ERR_FAIL_COND(!anim);
if (!anim->has_animation("default"))
return;
Ref<Animation> default_anim = anim->get_animation("default");
for (int i = 0; i < p_clips.size(); i += 4) {
String name = p_clips[i];
float from = p_clips[i + 1];
float to = p_clips[i + 2];
bool loop = p_clips[i + 3];
if (from >= to)
continue;
Ref<Animation> new_anim = memnew(Animation);
for (int j = 0; j < default_anim->get_track_count(); j++) {
List<float> keys;
int kc = default_anim->track_get_key_count(j);
int dtrack = -1;
for (int k = 0; k < kc; k++) {
float kt = default_anim->track_get_key_time(j, k);
if (kt >= from && kt < to) {
//found a key within range, so create track
if (dtrack == -1) {
new_anim->add_track(default_anim->track_get_type(j));
dtrack = new_anim->get_track_count() - 1;
new_anim->track_set_path(dtrack, default_anim->track_get_path(j));
if (kt > (from + 0.01) && k > 0) {
if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
Quat q;
Vector3 p;
Vector3 s;
default_anim->transform_track_interpolate(j, from, &p, &q, &s);
new_anim->transform_track_insert_key(dtrack, 0, p, q, s);
}
if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
Variant var = default_anim->value_track_interpolate(j, from);
new_anim->track_insert_key(dtrack, 0, var);
}
}
}
if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
Quat q;
Vector3 p;
Vector3 s;
default_anim->transform_track_get_key(j, k, &p, &q, &s);
new_anim->transform_track_insert_key(dtrack, kt - from, p, q, s);
}
if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
Variant var = default_anim->track_get_key_value(j, k);
new_anim->track_insert_key(dtrack, kt - from, var);
}
}
if (dtrack != -1 && kt >= to) {
if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
Quat q;
Vector3 p;
Vector3 s;
default_anim->transform_track_interpolate(j, to, &p, &q, &s);
new_anim->transform_track_insert_key(dtrack, to - from, p, q, s);
}
if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
Variant var = default_anim->value_track_interpolate(j, to);
new_anim->track_insert_key(dtrack, to - from, var);
}
}
}
if (dtrack == -1 && p_bake_all) {
new_anim->add_track(default_anim->track_get_type(j));
dtrack = new_anim->get_track_count() - 1;
new_anim->track_set_path(dtrack, default_anim->track_get_path(j));
if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
Quat q;
Vector3 p;
Vector3 s;
default_anim->transform_track_interpolate(j, from, &p, &q, &s);
new_anim->transform_track_insert_key(dtrack, 0, p, q, s);
default_anim->transform_track_interpolate(j, to, &p, &q, &s);
new_anim->transform_track_insert_key(dtrack, to - from, p, q, s);
}
if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
Variant var = default_anim->value_track_interpolate(j, from);
new_anim->track_insert_key(dtrack, 0, var);
Variant to_var = default_anim->value_track_interpolate(j, to);
new_anim->track_insert_key(dtrack, to - from, to_var);
}
}
}
new_anim->set_loop(loop);
new_anim->set_length(to - from);
anim->add_animation(name, new_anim);
}
anim->remove_animation("default"); //remove default (no longer needed)
}
void ResourceImporterScene::_filter_anim_tracks(Ref<Animation> anim, Set<String> &keep) {
Ref<Animation> a = anim;
ERR_FAIL_COND(!a.is_valid());
for (int j = 0; j < a->get_track_count(); j++) {
String path = a->track_get_path(j);
if (!keep.has(path)) {
a->remove_track(j);
j--;
}
}
}
void ResourceImporterScene::_filter_tracks(Node *scene, const String &p_text) {
if (!scene->has_node(String("AnimationPlayer")))
return;
Node *n = scene->get_node(String("AnimationPlayer"));
ERR_FAIL_COND(!n);
AnimationPlayer *anim = Object::cast_to<AnimationPlayer>(n);
ERR_FAIL_COND(!anim);
Vector<String> strings = p_text.split("\n");
for (int i = 0; i < strings.size(); i++) {
strings.write[i] = strings[i].strip_edges();
}
List<StringName> anim_names;
anim->get_animation_list(&anim_names);
for (List<StringName>::Element *E = anim_names.front(); E; E = E->next()) {
String name = E->get();
bool valid_for_this = false;
bool valid = false;
Set<String> keep;
Set<String> keep_local;
for (int i = 0; i < strings.size(); i++) {
if (strings[i].begins_with("@")) {
valid_for_this = false;
for (Set<String>::Element *F = keep_local.front(); F; F = F->next()) {
keep.insert(F->get());
}
keep_local.clear();
Vector<String> filters = strings[i].substr(1, strings[i].length()).split(",");
for (int j = 0; j < filters.size(); j++) {
String fname = filters[j].strip_edges();
if (fname == "")
continue;
int fc = fname[0];
bool plus;
if (fc == '+')
plus = true;
else if (fc == '-')
plus = false;
else
continue;
String filter = fname.substr(1, fname.length()).strip_edges();
if (!name.matchn(filter))
continue;
valid_for_this = plus;
}
if (valid_for_this)
valid = true;
} else if (valid_for_this) {
Ref<Animation> a = anim->get_animation(name);
if (!a.is_valid())
continue;
for (int j = 0; j < a->get_track_count(); j++) {
String path = a->track_get_path(j);
String tname = strings[i];
if (tname == "")
continue;
int fc = tname[0];
bool plus;
if (fc == '+')
plus = true;
else if (fc == '-')
plus = false;
else
continue;
String filter = tname.substr(1, tname.length()).strip_edges();
if (!path.matchn(filter))
continue;
if (plus)
keep_local.insert(path);
else if (!keep.has(path)) {
keep_local.erase(path);
}
}
}
}
if (valid) {
for (Set<String>::Element *F = keep_local.front(); F; F = F->next()) {
keep.insert(F->get());
}
_filter_anim_tracks(anim->get_animation(name), keep);
}
}
}
void ResourceImporterScene::_optimize_animations(Node *scene, float p_max_lin_error, float p_max_ang_error, float p_max_angle) {
if (!scene->has_node(String("AnimationPlayer")))
return;
Node *n = scene->get_node(String("AnimationPlayer"));
ERR_FAIL_COND(!n);
AnimationPlayer *anim = Object::cast_to<AnimationPlayer>(n);
ERR_FAIL_COND(!anim);
List<StringName> anim_names;
anim->get_animation_list(&anim_names);
for (List<StringName>::Element *E = anim_names.front(); E; E = E->next()) {
Ref<Animation> a = anim->get_animation(E->get());
a->optimize(p_max_lin_error, p_max_ang_error, Math::deg2rad(p_max_angle));
}
}
static String _make_extname(const String &p_str) {
String ext_name = p_str.replace(".", "_");
ext_name = ext_name.replace(":", "_");
ext_name = ext_name.replace("\"", "_");
ext_name = ext_name.replace("<", "_");
ext_name = ext_name.replace(">", "_");
ext_name = ext_name.replace("/", "_");
ext_name = ext_name.replace("|", "_");
ext_name = ext_name.replace("\\", "_");
ext_name = ext_name.replace("?", "_");
ext_name = ext_name.replace("*", "_");
return ext_name;
}
void ResourceImporterScene::_find_meshes(Node *p_node, Map<Ref<ArrayMesh>, Transform> &meshes) {
List<PropertyInfo> pi;
p_node->get_property_list(&pi);
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
if (mi) {
Ref<ArrayMesh> mesh = mi->get_mesh();
if (mesh.is_valid() && !meshes.has(mesh)) {
Spatial *s = mi;
Transform transform;
while (s) {
transform = transform * s->get_transform();
s = s->get_parent_spatial();
}
meshes[mesh] = transform;
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_find_meshes(p_node->get_child(i), meshes);
}
}
void ResourceImporterScene::_make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_animations_as_text, bool p_keep_animations, bool p_make_materials, bool p_materials_as_text, bool p_keep_materials, bool p_make_meshes, bool p_meshes_as_text, Map<Ref<Animation>, Ref<Animation> > &p_animations, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes) {
List<PropertyInfo> pi;
if (p_make_animations) {
if (Object::cast_to<AnimationPlayer>(p_node)) {
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
List<StringName> anims;
ap->get_animation_list(&anims);
for (List<StringName>::Element *E = anims.front(); E; E = E->next()) {
Ref<Animation> anim = ap->get_animation(E->get());
ERR_CONTINUE(anim.is_null());
if (!p_animations.has(anim)) {
//mark what comes from the file first, this helps eventually keep user data
for (int i = 0; i < anim->get_track_count(); i++) {
anim->track_set_imported(i, true);
}
String ext_name;
if (p_animations_as_text) {
ext_name = p_base_path.plus_file(_make_extname(E->get()) + ".tres");
} else {
ext_name = p_base_path.plus_file(_make_extname(E->get()) + ".anim");
}
if (FileAccess::exists(ext_name) && p_keep_animations) {
//try to keep custom animation tracks
Ref<Animation> old_anim = ResourceLoader::load(ext_name, "Animation", true);
if (old_anim.is_valid()) {
//meergeee
for (int i = 0; i < old_anim->get_track_count(); i++) {
if (!old_anim->track_is_imported(i)) {
old_anim->copy_track(i, anim);
}
}
anim->set_loop(old_anim->has_loop());
}
}
anim->set_path(ext_name, true); //if not set, then its never saved externally
ResourceSaver::save(ext_name, anim, ResourceSaver::FLAG_CHANGE_PATH);
p_animations[anim] = anim;
}
}
}
}
p_node->get_property_list(&pi);
for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
if (E->get().type == Variant::OBJECT) {
Ref<Material> mat = p_node->get(E->get().name);
if (p_make_materials && mat.is_valid() && mat->get_name() != "") {
if (!p_materials.has(mat)) {
String ext_name;
if (p_materials_as_text) {
ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".tres");
} else {
ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material");
}
if (p_keep_materials && FileAccess::exists(ext_name)) {
//if exists, use it
p_materials[mat] = ResourceLoader::load(ext_name);
} else {
ResourceSaver::save(ext_name, mat, ResourceSaver::FLAG_CHANGE_PATH);
p_materials[mat] = ResourceLoader::load(ext_name, "", true); // disable loading from the cache.
}
}
if (p_materials[mat] != mat) {
p_node->set(E->get().name, p_materials[mat]);
}
} else {
Ref<ArrayMesh> mesh = p_node->get(E->get().name);
if (mesh.is_valid()) {
bool mesh_just_added = false;
if (p_make_meshes) {
if (!p_meshes.has(mesh)) {
//meshes are always overwritten, keeping them is not practical
String ext_name;
if (p_meshes_as_text) {
ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".tres");
} else {
ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".mesh");
}
ResourceSaver::save(ext_name, mesh, ResourceSaver::FLAG_CHANGE_PATH);
p_meshes[mesh] = ResourceLoader::load(ext_name);
p_node->set(E->get().name, p_meshes[mesh]);
mesh_just_added = true;
}
}
if (p_make_materials) {
if (mesh_just_added || !p_meshes.has(mesh)) {
for (int i = 0; i < mesh->get_surface_count(); i++) {
mat = mesh->surface_get_material(i);
if (!mat.is_valid())
continue;
if (mat->get_name() == "")
continue;
if (!p_materials.has(mat)) {
String ext_name;
if (p_materials_as_text) {
ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".tres");
} else {
ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material");
}
if (p_keep_materials && FileAccess::exists(ext_name)) {
//if exists, use it
p_materials[mat] = ResourceLoader::load(ext_name);
} else {
ResourceSaver::save(ext_name, mat, ResourceSaver::FLAG_CHANGE_PATH);
p_materials[mat] = ResourceLoader::load(ext_name, "", true); // disable loading from the cache.
}
}
if (p_materials[mat] != mat) {
mesh->surface_set_material(i, p_materials[mat]);
//re-save the mesh since a material is now assigned
if (p_make_meshes) {
String ext_name;
if (p_meshes_as_text) {
ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".tres");
} else {
ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".mesh");
}
ResourceSaver::save(ext_name, mesh, ResourceSaver::FLAG_CHANGE_PATH);
p_meshes[mesh] = ResourceLoader::load(ext_name);
}
}
}
if (!p_make_meshes) {
p_meshes[mesh] = Ref<ArrayMesh>(); //save it anyway, so it won't be checked again
}
}
}
}
}
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_make_external_resources(p_node->get_child(i), p_base_path, p_make_animations, p_animations_as_text, p_keep_animations, p_make_materials, p_materials_as_text, p_keep_materials, p_make_meshes, p_meshes_as_text, p_animations, p_materials, p_meshes);
}
}
void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_type", PROPERTY_HINT_TYPE_STRING, "Node"), "Spatial"));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_name"), "Scene Root"));
List<String> script_extentions;
ResourceLoader::get_recognized_extensions_for_type("Script", &script_extentions);
String script_ext_hint;
for (List<String>::Element *E = script_extentions.front(); E; E = E->next()) {
if (script_ext_hint != "")
script_ext_hint += ",";
script_ext_hint += "*." + E->get();
}
bool materials_out = p_preset == PRESET_SEPARATE_MATERIALS || p_preset == PRESET_SEPARATE_MESHES_AND_MATERIALS || p_preset == PRESET_MULTIPLE_SCENES_AND_MATERIALS || p_preset == PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS;
bool meshes_out = p_preset == PRESET_SEPARATE_MESHES || p_preset == PRESET_SEPARATE_MESHES_AND_MATERIALS || p_preset == PRESET_SEPARATE_MESHES_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS;
bool scenes_out = p_preset == PRESET_MULTIPLE_SCENES || p_preset == PRESET_MULTIPLE_SCENES_AND_MATERIALS;
bool animations_out = p_preset == PRESET_SEPARATE_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS;
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "nodes/root_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001"), 1.0));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/custom_script", PROPERTY_HINT_FILE, script_ext_hint), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "nodes/storage", PROPERTY_HINT_ENUM, "Single Scene,Instanced Sub-Scenes"), scenes_out ? 1 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/location", PROPERTY_HINT_ENUM, "Node,Mesh"), (meshes_out || materials_out) ? 1 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.material),Files (.tres)", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), materials_out ? 1 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "materials/keep_on_reimport"), materials_out));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/compress"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.mesh),Files (.tres)"), meshes_out ? 1 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Enable,Gen Lightmaps", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.1));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "external_files/store_in_subdir"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 15));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "animation/filter_script", PROPERTY_HINT_MULTILINE_TEXT), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.anim),Files (.tres)", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), animations_out));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/keep_custom_tracks"), animations_out));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/optimizer/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_linear_error"), 0.05));
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_angular_error"), 0.01));
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_angle"), 22));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/optimizer/remove_unused_tracks"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clips/amount", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
for (int i = 0; i < 256; i++) {
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "animation/clip_" + itos(i + 1) + "/name"), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clip_" + itos(i + 1) + "/start_frame"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clip_" + itos(i + 1) + "/end_frame"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/clip_" + itos(i + 1) + "/loops"), false));
}
}
void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner) {
if (p_node != p_new_owner && p_node->get_owner() == p_scene) {
p_node->set_owner(p_new_owner);
}
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *n = p_node->get_child(i);
_replace_owner(n, p_scene, p_new_owner);
}
}
Node *ResourceImporterScene::import_scene_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) {
Ref<EditorSceneImporter> importer;
String ext = p_path.get_extension().to_lower();
for (Set<Ref<EditorSceneImporter> >::Element *E = importers.front(); E; E = E->next()) {
if (E->get().ptr() == p_exception)
continue;
List<String> extensions;
E->get()->get_extensions(&extensions);
for (List<String>::Element *F = extensions.front(); F; F = F->next()) {
if (F->get().to_lower() == ext) {
importer = E->get();
break;
}
}
if (importer.is_valid())
break;
}
ERR_FAIL_COND_V(!importer.is_valid(), NULL);
List<String> missing;
Error err;
return importer->import_scene(p_path, p_flags, p_bake_fps, &missing, &err);
}
Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) {
Ref<EditorSceneImporter> importer;
String ext = p_path.get_extension().to_lower();
for (Set<Ref<EditorSceneImporter> >::Element *E = importers.front(); E; E = E->next()) {
if (E->get().ptr() == p_exception)
continue;
List<String> extensions;
E->get()->get_extensions(&extensions);
for (List<String>::Element *F = extensions.front(); F; F = F->next()) {
if (F->get().to_lower() == ext) {
importer = E->get();
break;
}
}
if (importer.is_valid())
break;
}
ERR_FAIL_COND_V(!importer.is_valid(), NULL);
return importer->import_animation(p_path, p_flags, p_bake_fps);
}
Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
const String &src_path = p_source_file;
Ref<EditorSceneImporter> importer;
String ext = src_path.get_extension().to_lower();
EditorProgress progress("import", TTR("Import Scene"), 104);
progress.step(TTR("Importing Scene..."), 0);
for (Set<Ref<EditorSceneImporter> >::Element *E = importers.front(); E; E = E->next()) {
List<String> extensions;
E->get()->get_extensions(&extensions);
for (List<String>::Element *F = extensions.front(); F; F = F->next()) {
if (F->get().to_lower() == ext) {
importer = E->get();
break;
}
}
if (importer.is_valid())
break;
}
ERR_FAIL_COND_V(!importer.is_valid(), ERR_FILE_UNRECOGNIZED);
float fps = p_options["animation/fps"];
int import_flags = EditorSceneImporter::IMPORT_ANIMATION_DETECT_LOOP;
if (!bool(p_options["animation/optimizer/remove_unused_tracks"]))
import_flags |= EditorSceneImporter::IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS;
if (bool(p_options["animation/import"]))
import_flags |= EditorSceneImporter::IMPORT_ANIMATION;
if (int(p_options["meshes/compress"]))
import_flags |= EditorSceneImporter::IMPORT_USE_COMPRESSION;
if (bool(p_options["meshes/ensure_tangents"]))
import_flags |= EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS;
if (int(p_options["materials/location"]) == 0)
import_flags |= EditorSceneImporter::IMPORT_MATERIALS_IN_INSTANCES;
Error err = OK;
List<String> missing_deps; // for now, not much will be done with this
Node *scene = importer->import_scene(src_path, import_flags, fps, &missing_deps, &err);
if (!scene || err != OK) {
return err;
}
String root_type = p_options["nodes/root_type"];
root_type = root_type.split(" ")[0]; // full root_type is "ClassName (filename.gd)" for a script global class.
Ref<Script> root_script = NULL;
if (ScriptServer::is_global_class(root_type)) {
root_script = ResourceLoader::load(ScriptServer::get_global_class_path(root_type));
root_type = ScriptServer::get_global_class_base(root_type);
}
if (root_type != "Spatial") {
Node *base_node = Object::cast_to<Node>(ClassDB::instance(root_type));
if (base_node) {
scene->replace_by(base_node);
memdelete(scene);
scene = base_node;
}
}
if (root_script.is_valid()) {
scene->set_script(Variant(root_script));
}
if (Object::cast_to<Spatial>(scene)) {
float root_scale = p_options["nodes/root_scale"];
Object::cast_to<Spatial>(scene)->scale(Vector3(root_scale, root_scale, root_scale));
}
if (p_options["nodes/root_name"] != "Scene Root")
scene->set_name(p_options["nodes/root_name"]);
else
scene->set_name(p_save_path.get_file().get_basename());
err = OK;
String animation_filter = String(p_options["animation/filter_script"]).strip_edges();
bool use_optimizer = p_options["animation/optimizer/enabled"];
float anim_optimizer_linerr = p_options["animation/optimizer/max_linear_error"];
float anim_optimizer_angerr = p_options["animation/optimizer/max_angular_error"];
float anim_optimizer_maxang = p_options["animation/optimizer/max_angle"];
int light_bake_mode = p_options["meshes/light_baking"];
Map<Ref<Mesh>, List<Ref<Shape> > > collision_map;
scene = _fix_node(scene, scene, collision_map, LightBakeMode(light_bake_mode));
if (use_optimizer) {
_optimize_animations(scene, anim_optimizer_linerr, anim_optimizer_angerr, anim_optimizer_maxang);
}
Array animation_clips;
{
int clip_count = p_options["animation/clips/amount"];
for (int i = 0; i < clip_count; i++) {
String name = p_options["animation/clip_" + itos(i + 1) + "/name"];
int from_frame = p_options["animation/clip_" + itos(i + 1) + "/start_frame"];
int end_frame = p_options["animation/clip_" + itos(i + 1) + "/end_frame"];
bool loop = p_options["animation/clip_" + itos(i + 1) + "/loops"];
animation_clips.push_back(name);
animation_clips.push_back(from_frame / fps);
animation_clips.push_back(end_frame / fps);
animation_clips.push_back(loop);
}
}
if (animation_clips.size()) {
_create_clips(scene, animation_clips, !bool(p_options["animation/optimizer/remove_unused_tracks"]));
}
if (animation_filter != "") {
_filter_tracks(scene, animation_filter);
}
bool external_animations = int(p_options["animation/storage"]) == 1 || int(p_options["animation/storage"]) == 2;
bool external_animations_as_text = int(p_options["animation/storage"]) == 2;
bool keep_custom_tracks = p_options["animation/keep_custom_tracks"];
bool external_materials = int(p_options["materials/storage"]) == 1 || int(p_options["materials/storage"]) == 2;
bool external_materials_as_text = int(p_options["materials/storage"]) == 2;
bool external_meshes = int(p_options["meshes/storage"]) == 1 || int(p_options["meshes/storage"]) == 2;
bool external_meshes_as_text = int(p_options["meshes/storage"]) == 2;
bool external_scenes = int(p_options["nodes/storage"]) == 1;
String base_path = p_source_file.get_base_dir();
if (external_animations || external_materials || external_meshes || external_scenes) {
if (bool(p_options["external_files/store_in_subdir"])) {
String subdir_name = p_source_file.get_file().get_basename();
DirAccess *da = DirAccess::open(base_path);
Error err2 = da->make_dir(subdir_name);
memdelete(da);
ERR_FAIL_COND_V_MSG(err2 != OK && err2 != ERR_ALREADY_EXISTS, err2, "Cannot make directory '" + subdir_name + "'.");
base_path = base_path.plus_file(subdir_name);
}
}
if (light_bake_mode == 2 /* || generate LOD */) {
Map<Ref<ArrayMesh>, Transform> meshes;
_find_meshes(scene, meshes);
if (light_bake_mode == 2) {
float texel_size = p_options["meshes/lightmap_texel_size"];
texel_size = MAX(0.001, texel_size);
EditorProgress progress2("gen_lightmaps", TTR("Generating Lightmaps"), meshes.size());
int step = 0;
for (Map<Ref<ArrayMesh>, Transform>::Element *E = meshes.front(); E; E = E->next()) {
Ref<ArrayMesh> mesh = E->key();
String name = mesh->get_name();
if (name == "") { //should not happen but..
name = "Mesh " + itos(step);
}
progress2.step(TTR("Generating for Mesh: ") + name + " (" + itos(step) + "/" + itos(meshes.size()) + ")", step);
Error err2 = mesh->lightmap_unwrap(E->get(), texel_size);
if (err2 != OK) {
EditorNode::add_io_error("Mesh '" + name + "' failed lightmap generation. Please fix geometry.");
}
step++;
}
}
}
if (external_animations || external_materials || external_meshes) {
Map<Ref<Animation>, Ref<Animation> > anim_map;
Map<Ref<Material>, Ref<Material> > mat_map;
Map<Ref<ArrayMesh>, Ref<ArrayMesh> > mesh_map;
bool keep_materials = bool(p_options["materials/keep_on_reimport"]);
_make_external_resources(scene, base_path, external_animations, external_animations_as_text, keep_custom_tracks, external_materials, external_materials_as_text, keep_materials, external_meshes, external_meshes_as_text, anim_map, mat_map, mesh_map);
}
progress.step(TTR("Running Custom Script..."), 2);
String post_import_script_path = p_options["nodes/custom_script"];
Ref<EditorScenePostImport> post_import_script;
if (post_import_script_path != "") {
Ref<Script> scr = ResourceLoader::load(post_import_script_path);
if (!scr.is_valid()) {
EditorNode::add_io_error(TTR("Couldn't load post-import script:") + " " + post_import_script_path);
} else {
post_import_script = Ref<EditorScenePostImport>(memnew(EditorScenePostImport));
post_import_script->set_script(scr.get_ref_ptr());
if (!post_import_script->get_script_instance()) {
EditorNode::add_io_error(TTR("Invalid/broken script for post-import (check console):") + " " + post_import_script_path);
post_import_script.unref();
return ERR_CANT_CREATE;
}
}
}
if (post_import_script.is_valid()) {
post_import_script->init(base_path, p_source_file);
scene = post_import_script->post_import(scene);
if (!scene) {
EditorNode::add_io_error(TTR("Error running post-import script:") + " " + post_import_script_path);
return err;
}
}
progress.step(TTR("Saving..."), 104);
if (external_scenes) {
//save sub-scenes as instances!
for (int i = 0; i < scene->get_child_count(); i++) {
Node *child = scene->get_child(i);
if (child->get_owner() != scene)
continue; //not a real child probably created by scene type (ig, a scrollbar)
_replace_owner(child, scene, child);
String cn = String(child->get_name()).strip_edges().replace(".", "_").replace(":", "_");
if (cn == String()) {
cn = "ChildNode" + itos(i);
}
String path = base_path.plus_file(cn + ".scn");
child->set_filename(path);
Ref<PackedScene> packer = memnew(PackedScene);
packer->pack(child);
err = ResourceSaver::save(path, packer); //do not take over, let the changed files reload themselves
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save scene to file '" + path + "'.");
}
}
Ref<PackedScene> packer = memnew(PackedScene);
packer->pack(scene);
print_verbose("Saving scene to: " + p_save_path + ".scn");
err = ResourceSaver::save(p_save_path + ".scn", packer); //do not take over, let the changed files reload themselves
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save scene to file '" + p_save_path + ".scn'.");
memdelete(scene);
//this is not the time to reimport, wait until import process is done, import file is saved, etc.
//EditorNode::get_singleton()->reload_scene(p_source_file);
return OK;
}
ResourceImporterScene *ResourceImporterScene::singleton = NULL;
ResourceImporterScene::ResourceImporterScene() {
singleton = this;
}
///////////////////////////////////////
uint32_t EditorSceneImporterESCN::get_import_flags() const {
return IMPORT_SCENE;
}
void EditorSceneImporterESCN::get_extensions(List<String> *r_extensions) const {
r_extensions->push_back("escn");
}
Node *EditorSceneImporterESCN::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
Error error;
Ref<PackedScene> ps = ResourceFormatLoaderText::singleton->load(p_path, p_path, &error);
ERR_FAIL_COND_V_MSG(!ps.is_valid(), NULL, "Cannot load scene as text resource from path '" + p_path + "'.");
Node *scene = ps->instance();
ERR_FAIL_COND_V(!scene, NULL);
return scene;
}
Ref<Animation> EditorSceneImporterESCN::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
ERR_FAIL_V(Ref<Animation>());
}