8cab401d08
-=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
31 lines
939 B
C
31 lines
939 B
C
#ifndef __gl3platform_h_
|
|
#define __gl3platform_h_
|
|
|
|
/* $Revision: 18437 $ on $Date:: 2012-07-08 23:31:39 -0700 #$ */
|
|
|
|
/*
|
|
* This document is licensed under the SGI Free Software B License Version
|
|
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
|
|
*/
|
|
|
|
/* Platform-specific types and definitions for OpenGL ES 3.X gl3.h
|
|
*
|
|
* Adopters may modify khrplatform.h and this file to suit their platform.
|
|
* You are encouraged to submit all modifications to the Khronos group so that
|
|
* they can be included in future versions of this file. Please submit changes
|
|
* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
|
|
* by filing a bug against product "OpenGL-ES" component "Registry".
|
|
*/
|
|
|
|
#include <KHR/khrplatform.h>
|
|
|
|
#ifndef GL_APICALL
|
|
#define GL_APICALL KHRONOS_APICALL
|
|
#endif
|
|
|
|
#ifndef GL_APIENTRY
|
|
#define GL_APIENTRY KHRONOS_APIENTRY
|
|
#endif
|
|
|
|
#endif /* __gl3platform_h_ */
|