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shaders
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Add VIEW_INDEX variable in shader so we know which eye/view we're rendering for
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2021-05-05 16:22:03 +10:00 |
rasterizer_canvas_base_gles2.cpp
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
rasterizer_canvas_base_gles2.h
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
rasterizer_canvas_gles2.cpp
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
rasterizer_canvas_gles2.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |
rasterizer_gles2.cpp
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
rasterizer_gles2.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |
rasterizer_scene_gles2.cpp
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Add VIEW_INDEX variable in shader so we know which eye/view we're rendering for
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2021-05-05 16:22:03 +10:00 |
rasterizer_scene_gles2.h
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Add VIEW_INDEX variable in shader so we know which eye/view we're rendering for
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2021-05-05 16:22:03 +10:00 |
rasterizer_storage_gles2.cpp
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
rasterizer_storage_gles2.h
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
shader_compiler_gles2.cpp
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Add VIEW_INDEX variable in shader so we know which eye/view we're rendering for
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2021-05-05 16:22:03 +10:00 |
shader_compiler_gles2.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |
shader_gles2.cpp
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
shader_gles2.h
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |