godot/editor
Pedro J. Estébanez 98326d88bb Fix bad uses of mutex causing deadlocks 2020-03-13 11:13:58 +01:00
..
collada typedefs: Cleanup unused macros and unnecessary checks 2020-03-11 21:44:56 +01:00
debugger Fix various typos 2020-03-11 13:59:18 -04:00
doc DocData: Fix serialization of Variant default values 2020-03-09 10:52:44 +01:00
fileserver Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
icons Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
import Fix various typos 2020-03-11 13:59:18 -04:00
plugins Merge pull request #36518 from Janglee123/no-underlined-keywords 2020-03-12 22:24:43 +01:00
translations i18n: Sync translations with Weblate 2020-03-09 10:13:45 +01:00
SCsub Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
animation_bezier_editor.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
animation_bezier_editor.h Texture refactor 2020-02-11 11:53:26 +01:00
animation_track_editor.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
animation_track_editor.h Signals: Make callbacks non-const, callable_mp can't handle it 2020-02-23 23:48:44 +01:00
animation_track_editor_plugins.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
animation_track_editor_plugins.h Texture refactor 2020-02-11 11:53:26 +01:00
array_property_edit.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
array_property_edit.h
audio_stream_preview.cpp
audio_stream_preview.h
code_editor.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
code_editor.h Texture refactor 2020-02-11 11:53:26 +01:00
connections_dialog.cpp ConnectionsDock: Fix error when parsing CustomCallable connections 2020-02-28 14:32:36 +01:00
connections_dialog.h Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
create_dialog.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
create_dialog.h Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
dependency_editor.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
dependency_editor.h
dictionary_property_edit.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
dictionary_property_edit.h
editor_about.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
editor_about.h
editor_asset_installer.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
editor_asset_installer.h
editor_atlas_packer.cpp
editor_atlas_packer.h
editor_audio_buses.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
editor_audio_buses.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_autoload_settings.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
editor_autoload_settings.h Improve the AutoLoad editor UX 2020-01-31 11:51:21 +01:00
editor_builders.py
editor_data.cpp Implement undo-redo feature for Parameter Paste in the Inspector 2020-02-29 16:52:12 +05:30
editor_data.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_dir_dialog.cpp Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
editor_dir_dialog.h Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
editor_export.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
editor_export.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_feature_profile.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
editor_feature_profile.h
editor_file_dialog.cpp Merge pull request #36069 from RandomShaper/imvu/improve_drives_ux 2020-03-04 13:19:55 +01:00
editor_file_dialog.h Improve UX of drive letters 2020-03-03 10:38:34 +01:00
editor_file_system.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_file_system.h Make file system scan more robust 2020-02-10 09:32:17 +01:00
editor_folding.cpp Fix EditorFolding crash when switching scenes 2020-03-05 18:19:58 +05:30
editor_folding.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_fonts.cpp Add rotation widget to 3D viewport 2020-03-08 23:38:29 +01:00
editor_fonts.h
editor_help.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
editor_help.h
editor_help_search.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
editor_help_search.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_inspector.cpp Signals: Don't pass default binds to EditorProperty property_changed 2020-03-05 15:35:44 +01:00
editor_inspector.h Signals: Fix some regressions from #36426 2020-03-03 11:44:06 +01:00
editor_layouts_dialog.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
editor_layouts_dialog.h
editor_log.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
editor_log.h
editor_node.cpp Merge pull request #36920 from Faless/debugger/more_instances 2020-03-09 12:01:14 +01:00
editor_node.h Move Debug menu logic to DebuggerEditorPlugin 2020-03-08 22:57:48 +01:00
editor_path.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
editor_path.h
editor_plugin.cpp Document EditorPlugin get_plugin_icon and get_plugin_name 2020-03-04 15:49:20 -05:00
editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_plugin_settings.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
editor_plugin_settings.h
editor_properties.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
editor_properties.h Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
editor_properties_array_dict.cpp Signals: Don't pass default binds to EditorProperty property_changed 2020-03-05 15:35:44 +01:00
editor_properties_array_dict.h Signals: Don't pass default binds to EditorProperty property_changed 2020-03-05 15:35:44 +01:00
editor_resource_preview.cpp Fix bad uses of mutex causing deadlocks 2020-03-13 11:13:58 +01:00
editor_resource_preview.h Drop old semaphore implementation 2020-03-03 13:20:42 +01:00
editor_run.cpp Move Debug menu logic to DebuggerEditorPlugin 2020-03-08 22:57:48 +01:00
editor_run.h Move Debug menu logic to DebuggerEditorPlugin 2020-03-08 22:57:48 +01:00
editor_run_native.cpp Move Debug menu logic to DebuggerEditorPlugin 2020-03-08 22:57:48 +01:00
editor_run_native.h Move Debug menu logic to DebuggerEditorPlugin 2020-03-08 22:57:48 +01:00
editor_run_script.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_run_script.h
editor_scale.cpp
editor_scale.h
editor_sectioned_inspector.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
editor_sectioned_inspector.h
editor_settings.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
editor_settings.h Signals: Fix some regressions from #36426 2020-03-03 11:44:06 +01:00
editor_spin_slider.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
editor_spin_slider.h
editor_sub_scene.cpp Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
editor_sub_scene.h Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
editor_themes.cpp Remove extra margin in the top of the debugger 2020-02-22 18:41:22 -03:00
editor_themes.h
editor_vcs_interface.cpp Add do..while(0) wrappers to macros without one. 2020-02-05 11:19:12 +01:00
editor_vcs_interface.h
export_template_manager.cpp Re-architecture of the Godot Android plugin. 2020-03-05 10:00:19 -08:00
export_template_manager.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
file_type_cache.cpp
file_type_cache.h
filesystem_dock.cpp Signals: Fix some regressions from #36426 2020-03-03 11:44:06 +01:00
filesystem_dock.h Signals: Fix some regressions from #36426 2020-03-03 11:44:06 +01:00
find_in_files.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
find_in_files.h Merge pull request #36077 from pycbouh/repeat-search-in-files 2020-02-27 20:19:55 +01:00
groups_editor.cpp Signals: Fix some regressions from #36426 2020-03-03 11:44:06 +01:00
groups_editor.h
import_dock.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
import_dock.h Fix multiple issues with the "Import" dock 2020-02-13 23:08:05 -03:00
inspector_dock.cpp Implement undo-redo feature for Parameter Paste in the Inspector 2020-02-29 16:52:12 +05:30
inspector_dock.h Signals: Fix some regressions from #36426 2020-03-03 11:44:06 +01:00
multi_node_edit.cpp
multi_node_edit.h
node_dock.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
node_dock.h
pane_drag.cpp Texture refactor 2020-02-11 11:53:26 +01:00
pane_drag.h
plugin_config_dialog.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
plugin_config_dialog.h
progress_dialog.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
progress_dialog.h
project_export.cpp Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
project_export.h
project_manager.cpp Signals: filter_changed from ProjectListFilter now is emitted when it's on scene tree to avoid unexpected call 2020-03-07 18:34:10 -03:00
project_manager.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
project_settings_editor.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
project_settings_editor.h Signals: Fix some regressions from #36426 2020-03-03 11:44:06 +01:00
property_editor.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
property_editor.h
property_selector.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
property_selector.h Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
pvrtc_compress.cpp Texture refactor 2020-02-11 11:53:26 +01:00
pvrtc_compress.h
quick_open.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
quick_open.h Texture refactor 2020-02-11 11:53:26 +01:00
register_exporters.h
rename_dialog.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
rename_dialog.h Improve the batch rename dialog 2020-01-19 22:37:56 +01:00
reparent_dialog.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
reparent_dialog.h
run_settings_dialog.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
run_settings_dialog.h
scene_tree_dock.cpp Signals: Fix some regressions from #36426 2020-03-03 11:44:06 +01:00
scene_tree_dock.h
scene_tree_editor.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
scene_tree_editor.h
script_create_dialog.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
script_create_dialog.h Add option to disable loading scripts in ScriptCreateDialog 2020-01-09 13:09:23 -03:00
settings_config_dialog.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
settings_config_dialog.h
spatial_editor_gizmos.cpp Tweak the GIProbe gizmo to be more subtle 2020-03-02 23:22:50 +01:00
spatial_editor_gizmos.h GIProbes working. 2020-02-11 12:03:20 +01:00