8f9cd4e1e3
This cleans up a few more cases of uint32_t->uint64_t Importantly this fixes an edge case in the axis-angle compression by using the pre-existing Basis methods instead |
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config.cpp | ||
config.h | ||
light_storage.cpp | ||
light_storage.h | ||
material_storage.cpp | ||
material_storage.h | ||
mesh_storage.cpp | ||
mesh_storage.h | ||
particles_storage.cpp | ||
particles_storage.h | ||
render_scene_buffers_gles3.cpp | ||
render_scene_buffers_gles3.h | ||
SCsub | ||
texture_storage.cpp | ||
texture_storage.h | ||
utilities.cpp | ||
utilities.h |