godot/scene
clayjohn 8f9cd4e1e3 Some more fixes for compressed meshes
This cleans up a few more cases of uint32_t->uint64_t

Importantly this fixes an edge case in the axis-angle compression by
using the pre-existing Basis methods instead
2023-10-24 09:38:12 +02:00
..
2d [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
3d [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
animation Remove AnimationMixer bindings only bound in the editor 2023-10-16 17:56:14 +02:00
audio [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
debugger Display multiplayer authority ID in remote debugger 2023-10-22 14:23:15 +01:00
gui Fix tab dragging issues 2023-10-22 13:58:31 -04:00
main Allow normal maps on TileMaps that use texture padding 2023-10-18 14:55:44 +02:00
resources Some more fixes for compressed meshes 2023-10-24 09:38:12 +02:00
theme Merge pull request #82653 from MewPurPur/simplify-region-folding-icon 2023-10-04 15:35:57 +02:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_utils.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00