godot/servers/rendering/renderer_rd/environment
clayjohn 8fa76a5272 Move debanding into internal sky shader code so that it is applied after everything else.
This ensures that the debanding does not scale with exposure or any other effect.
2022-09-13 10:39:04 -07:00
..
fog.cpp Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 2022-09-02 13:49:53 +02:00
fog.h Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 2022-09-02 13:49:53 +02:00
gi.cpp Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
gi.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
sky.cpp Move debanding into internal sky shader code so that it is applied after everything else. 2022-09-13 10:39:04 -07:00
sky.h Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 2022-09-02 13:49:53 +02:00