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8fa76a5272
godot
/
servers
/
rendering
/
renderer_rd
/
environment
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clayjohn
8fa76a5272
Move debanding into internal sky shader code so that it is applied after everything else.
...
This ensures that the debanding does not scale with exposure or any other effect.
2022-09-13 10:39:04 -07:00
..
fog.cpp
Merge pull request
#64952
from Chaosus/vs_rename_uniform_to_param
2022-09-02 13:49:53 +02:00
fog.h
Merge pull request
#64952
from Chaosus/vs_rename_uniform_to_param
2022-09-02 13:49:53 +02:00
gi.cpp
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
gi.h
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
sky.cpp
Move debanding into internal sky shader code so that it is applied after everything else.
2022-09-13 10:39:04 -07:00
sky.h
Merge pull request
#64952
from Chaosus/vs_rename_uniform_to_param
2022-09-02 13:49:53 +02:00