godot/servers/physics_2d
Camille Mohr-Daurat 095dea7b71
Merge pull request #48551 from nekomatata/concave-shape-optimization-3.x
[3.x] Optimize area detection and intersect_shape queries with concave shapes
2021-09-06 09:36:27 -07:00
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SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
area_2d_sw.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
area_2d_sw.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
area_pair_2d_sw.cpp Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:48:24 -07:00
area_pair_2d_sw.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
body_2d_sw.cpp Ignore disabled shapes for mass property calculations 2021-06-17 17:17:05 -07:00
body_2d_sw.h Fix applied rotation from moving platforms in move_and_slide 2021-08-09 12:04:57 -07:00
body_pair_2d_sw.cpp Fix GodotPhysics solver with kinematic body set to report contacts 2021-08-04 10:41:58 -07:00
body_pair_2d_sw.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
broad_phase_2d_basic.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
broad_phase_2d_basic.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
broad_phase_2d_bvh.cpp BVH - thread safety option 2021-05-25 10:47:32 +01:00
broad_phase_2d_bvh.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
broad_phase_2d_hash_grid.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
broad_phase_2d_hash_grid.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
broad_phase_2d_sw.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
broad_phase_2d_sw.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
collision_object_2d_sw.cpp Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:48:24 -07:00
collision_object_2d_sw.h Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:48:24 -07:00
collision_solver_2d_sat.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
collision_solver_2d_sat.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
collision_solver_2d_sw.cpp Optimize area detection and intersect_shape queries with concave shapes 2021-05-07 19:19:41 -07:00
collision_solver_2d_sw.h Optimize area detection and intersect_shape queries with concave shapes 2021-05-07 19:19:41 -07:00
constraint_2d_sw.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
joints_2d_sw.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
joints_2d_sw.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
physics_2d_server_sw.cpp Fixing 2D moving platform logic 2021-07-15 11:57:58 +02:00
physics_2d_server_sw.h Fixing 2D moving platform logic 2021-07-15 11:57:58 +02:00
physics_2d_server_wrap_mt.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
physics_2d_server_wrap_mt.h Fixing 2D moving platform logic 2021-07-15 11:57:58 +02:00
shape_2d_sw.cpp Optimize area detection and intersect_shape queries with concave shapes 2021-05-07 19:19:41 -07:00
shape_2d_sw.h Optimize area detection and intersect_shape queries with concave shapes 2021-05-07 19:19:41 -07:00
space_2d_sw.cpp More accurate unsafe motion calculation 2021-07-19 08:09:17 -07:00
space_2d_sw.h Fixing 2D moving platform logic 2021-07-15 11:57:58 +02:00
step_2d_sw.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
step_2d_sw.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00