godot/platform
Fabio Alessandrelli 8fb897ecfa
[HTML5] Use absolute path for JS lib/pre/externs.
Ensure better compatibility when emcc which may run some tools from
different paths (e.g. closure compiler).

This fixes externs include issues with modern emcc using the closure
compiler.

(cherry picked from commit eaedc92c61)
2021-11-29 16:41:44 +01:00
..
android Fix Android get_screen_orientation() not returning valid values 2021-11-25 23:13:14 +01:00
iphone [iOS export] Capture and display xcodebuild output. 2021-11-15 22:25:35 +01:00
javascript [HTML5] Use absolute path for JS lib/pre/externs. 2021-11-29 16:41:44 +01:00
osx Fix crash on macOS (AS) when dualshock4 is removed 2021-11-25 23:13:07 +01:00
server [3.x] Add RISC-V to "server" platform 2021-10-27 13:57:37 -05:00
uwp clang-format: Various fixes to comments alignment from clang-format 13 2021-10-28 14:50:32 +02:00
windows clang-format: Various fixes to comments alignment from clang-format 13 2021-10-28 14:50:32 +02:00
x11 Merge pull request #54313 from nekomatata/x11-fix-input-delay-3.x 2021-11-02 08:53:06 +01:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00