godot/platform/android/export
Rémi Verschelde 01323cd687
Merge pull request #88385 from m4gr3d/enable_legacy_packaging_main
Add export setting to specify whether the native libraries should be compressed for the gradle build
2024-02-17 00:26:42 +01:00
..
export.cpp Merge pull request #86383 from m4gr3d/editor_export_specify_java_sdk_path_main 2024-01-18 19:27:01 +01:00
export.h [Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
export_plugin.cpp Merge pull request #88385 from m4gr3d/enable_legacy_packaging_main 2024-02-17 00:26:42 +01:00
export_plugin.h Android: Allow using alternative Gradle build directory 2024-02-16 15:20:47 -06:00
godot_plugin_config.cpp Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
godot_plugin_config.h Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
gradle_export_util.cpp Android: Allow using alternative Gradle build directory 2024-02-16 15:20:47 -06:00
gradle_export_util.h Android: Allow using alternative Gradle build directory 2024-02-16 15:20:47 -06:00
logo.svg SCons: Move platform logo/run icon to `export` folder 2023-06-20 13:16:37 +02:00
run_icon.svg SCons: Move platform logo/run icon to `export` folder 2023-06-20 13:16:37 +02:00