godot/core/debugger
Rémi Verschelde 85220fec01 Style: Remove unnecessary semicolons from `core`
Semicolons are not necessary after function definitions or control flow
blocks, and having some code use them makes things inconsistent (and
occasionally can mess up `clang-format`'s formatting).

Removing them is tedious work though, I had to do this manually (regex
+ manual review) as I couldn't find a tool for that. All other code
folders would need to get the same treatment.
2020-05-19 15:57:56 +02:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
debugger_marshalls.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
debugger_marshalls.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
engine_debugger.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
engine_debugger.h Add support for multiple RemoteDebuggerPeer(s). 2020-05-12 15:09:13 +02:00
local_debugger.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
local_debugger.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
remote_debugger.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
remote_debugger.h Add support for multiple RemoteDebuggerPeer(s). 2020-05-12 15:09:13 +02:00
remote_debugger_peer.cpp Style: Remove unnecessary semicolons from `core` 2020-05-19 15:57:56 +02:00
remote_debugger_peer.h Add support for multiple RemoteDebuggerPeer(s). 2020-05-12 15:09:13 +02:00
script_debugger.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
script_debugger.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00